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  1. #1
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60

    New 50 Monk, questions

    What additional skills should I want? Fracture worth putting into rotation?

    Is there a Accuracy cap I should maintain?

    Should I be utilizing Back Combos with my Flank or just Flank?

    For AoE is Arm of Destroyer worth using?


    Any additional advice would be appreciated. Thank you.
    (0)

  2. #2
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    For cross class:
    Blood For Blood (DPS boost, just be wary of the added damage taken)
    Fracture (nice additional DoT, use after Demolish as both 18s. Leave out when TP's an issue though)
    Mercy Stroke (extra damage to weave in)
    Invigorate
    Bloodbath (may as well, Impulse Drive isn't really necessary)

    Pretty much all others are pointless outside of soloing.

    Do back combos when possible, usually just Bootshine when Dragon Kick is up. Can do True Strike also if you have high skill speed. Most of your stuff is done from the flank though, yes.

    Never use Arm of the Destroyer for anything other than the silence effect (which only occurs in Opo Opo stance). And you only ever really need to do that in Turns 1 and 2 of Coil. If you have to AoE use Howling Fist and Rock Breaker. You can use Perfect Balance to enable Rock Breaker spam if you wish, just watch out for the massive TP drain.

    That said, Arm of the Destroyer is your only non-targeted ability, so if you have pop-up issues in FATEs or something it could be viable there.
    (0)
    Last edited by Aeliott; 12-02-2013 at 12:16 PM.

  3. #3
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Aeliott View Post
    Bloodbath (may as well, Impulse Drive isn't really necessary)
    I disagree slightly with this one.
    While neither ability is a necessary skill I do recommend setting Impulse drive over Bloodbath.

    Once you get into your rotation and start feeling comfortable with moving around in battle Impulse Drive is a very potent addition to the weapon skill set.
    (0)
    Felis catus

  4. #4
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Shirai View Post
    I disagree slightly with this one.
    While neither ability is a necessary skill I do recommend setting Impulse drive over Bloodbath.

    Once you get into your rotation and start feeling comfortable with moving around in battle Impulse Drive is a very potent addition to the weapon skill set.

    true,impulse drive is a pretty good skill to have.you can fit it in your rotation for some pretty good dmg
    .blood bath is kind of useless in groupe play since you shouldnt get hit unless your tank sux.for solo play i recommand blood bath over impulse drive since you wont be able to go on back position most off the time and blood bath is pretty good if you want to aggro many monster and aoe them.
    (0)

  5. #5
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Accuracy cap outside of Bahamut's Coil: whatever
    Inside: 482
    (0)