I have purposefully avoided doing endgame, in hopes that more variance would come with hard mode dungeons (As I found out today, it's not going to work like that sadly)
I heard so many stories of people trying to work hard to overcome the challenges of Lv50 dungeons, which got me excited, but I knew tiered armor would just ruin that, if my 1st time I went in, and half the people or more were so over geared, they would just zerg it. (like they do now.)

I'm no longer excited to do them, solely because I know the fights wont be as fun.

I loved CoP and its level syncing in FFXI for this challenge. (I would help PUGs every weekend, just because I found it fun.)

I know most ppl want to make it as easy as possible, when helping others, or when farming more mats. (After a bazillion times, it gets annoying, doing the same dungeon over and over.)

But once you remove the option of doing something on its original difficulty, it kinda ruins it for those who arent tired of it yet, or have yet to experience it at its finest.