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  1. #51
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Schwerpunkt View Post
    No, because being synced was only a prerequisite SE decided on. If you weren't synced, you'd still be able to play with your level 20 friend in a level 20 instance at level 50.

    You have to look at the reason why level syncing exists in the first place. SE didn't want players who were over-leveled participating in instances because they'd have too much of an advantage.
    .. but the same applies to ilvl. Someone who is over-geared in level 50 instances will have a huge advantage. So why not force them to sync as well?

    It doesn't make sense that it applies only to level when ilvl is just as important. Both should be synced or neither should be synced. To keep it as it currently is solves only half the problem SE thinks exists.
    If you were level 50 helping a level 25 group would any of those people get exp for anything you killed while being partied with them?

    Does ilevel effect exp gain?
    (1)

  2. #52
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Schwerpunkt View Post
    No, because being synced was only a prerequisite SE decided on. If you weren't synced, you'd still be able to play with your level 20 friend in a level 20 instance at level 50.

    You have to look at the reason why level syncing exists in the first place. SE didn't want players who were over-leveled participating in instances because they'd have too much of an advantage.
    .. but the same applies to ilvl. Someone who is over-geared in level 50 instances will have a huge advantage. So why not force them to sync as well?

    It doesn't make sense that it applies only to level when ilvl is just as important. Both should be synced or neither should be synced. To keep it as it currently is solves only half the problem SE thinks exists.
    Levels make a much bigger difference than gear. An ilvl 90 person is not like a lvl 90 person doing a 50 dungeon.
    The sync exists to stop griefing and helps to not make dungeons a farce. It's also important to balance xp gains.
    Being well geared in a 50 dungeon is nothing compared to overleveling it.

    Also, gear at 50 is the only way of character progression (in terms of power) at 50. Don't force people to be brought down after they made an effort to improve.
    Have you never wondered why zones aren't level synced? Or mobs? I don't think SE sees level sync as the base design of the game, where everything is always equally powerful, including the Cactuar outside Ul'dah.

    This is really not a big deal, and even if they added the feature then it should be optional. Why can't people compromise?
    (0)
    Last edited by Allyrion; 11-24-2013 at 10:44 AM.

  3. #53
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Schwerpunkt View Post
    No, because being synced was only a prerequisite SE decided on. If you weren't synced, you'd still be able to play with your level 20 friend in a level 20 instance at level 50.
    In which the level 20 friend get exactly 0 exp from each enemy.
    (0)

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