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  1. #37
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by YuriRamona View Post
    His exact point is that undergeared, underprepared, incompetent, or otherwise bad groups CAN and WILL and MUST "rain on the parades" of parties that are prepared, competent, and pre-formed.

    What will stop random players or entire parties from trolling the entire alliance? From going AFK? From pulling and MPKing the party? From stalling progress? Nothing. That is why we need restrictions on who we can clear CT with, and ideally, allow full alliances to form before entry.

    If our goal is to allow for casual players to clear encounters and have a good time, it absolutely should not be at the expense of players who expect the bare minimum (or, god forbid, higher) standards among their alliance members.

    Given that Duty Finder server groups are spread among worlds and we have no cross-server social capabilities, this current situation will serve to force better players to carry non-dedicated players through a dungeon. It's inexcusable and needs to be addressed.
    Thats some hyperbole you've got there.

    2.1 will introduce a vote kick feature to deal with said grievers and perhaps it is also time for players to start being less elitist, with the believe that everyone else in the world are a burden.

    IMO, CT isn't positioned to be a HC dungeon, at this moment CT is an end-game content designed to be accessible and provide gears that prepares you for BCoB, it certainly isn't designed with HC raiders in mind, thus the decision to have it work with DF; as it currently stands, players who does not belong to a progression FC, regardless of how geared or skilled they might be, are excluded from end-game content that uses pre-made groups (BCoB) and CT seeks to address that very pain point, to allow content be more accessible and at the same time providing challenge for HC raiders (dealing with unpredictable player rotations does serve to add a degree of difficulty to the fight)

    As shown in this thread, those with the ability to form a pre-made 24 man team are only thinking about themselves and could really care less about the community as a whole, propagating the very toxicity and elitism that creates a barrier to entry which ultimately is the cause of failure for a large number of MMOs.
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    Last edited by ReiszRie; 11-23-2013 at 03:56 PM.