The blind hate for Mystic Quest is just... cold... depressing...
How could anyone mention MQ in the same sentence as a game as horrible as FF13?
The blind hate for Mystic Quest is just... cold... depressing...
How could anyone mention MQ in the same sentence as a game as horrible as FF13?


You can mention in the same sentence when you say Mystic Quest is better than 13.
I'm not talking about the alliance display. I'm talking about the interface/functionality for manually creating alliances. When CT comes out, the server will be handling it. There does not exist a UI or commands to do it on our own yet. We won't be able to form alliances for any purpose at the time CT comes out, it is currently a specialized system for CT. To make alliances created by the player possible, additional work is understandably needed.That's speculation, no? It could be any number of things, really; from what I remember from the UI lead's posts they seem to already have the Alliance display system set up fine.
They could delay patch 2.1, or they could delay crystal tower, but either of those things would upset a LOT more people than delaying this functionality. In other words, they chose the course of action likely to cause the least amount of dissatisfaction (since you can never please everyone, especially within the FFXIV community)
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I'm not saying I *like* the situation, I just accept that there is a reasonable reason why the functionality isn't going to be immediately avialable. I don't want people to not be able to form a whole group for it- don't misinterpret my purpose here.I am not defending them, I don't like they are doing this either. However I am trying to find a realistic reason as to why they can't atm.
Last edited by Alhanelem; 11-24-2013 at 02:08 PM.
In order to even set up an alliance premade, they need to make it so the alliance system is overworld based. Until such content is available in the overworld ( see Frontier ). I don't think they see a point in doing it that way.
Maybe there is another way around it so you can make pre-made parties? I am not sure.
I am not defending them, I don't like they are doing this either. However I am trying to find a realistic reason as to why they can't atm.

Well I am a casual player. I play a healer in every MMO I play, but there's so many healers in this game we aren't in demand. Thus I will not be raiding and will relax keeping my sweetie alive while she plays.
However the 24-man content bit . . . I support the ability to queue up as a private instance for a full raid for an FC. I also support what they are already doing. Make it like STO and a few other games i play . . . you can queue as a PUG, queue as a small team and let others be added, or form a full private "game" and invite via a UI interface the full regiment of everyone needed. Options are great.
If I raid, though, I will probably rely on their current system and try to get a PUG. Thus less pressure as it is not as personal. However, this in turn can be the argument for the other side of the coin . . . "Those who don't take it personally aren't trying their best!" Good point, but I always do try my best when I play, but I also like to remember it is just a game. I was in a guild on Rift that made it seem like it was the end of the world every time someone slipped in a raid even once. Talk about Drama - especially on the voice server . . .
Last edited by Faelandaea; 11-25-2013 at 01:39 PM. Reason: Same as everyone else . . . post limit edit.
http://faelandaea.com/technology/ - My computer specs - LOW END MACHINE!!! High end machine coming soon.
Bump for retrospective 3.5 months later



Not only that you can't bring 24 of your own people... but that the content is LESS DIFFICULT (by far) than the end-game.
There is literally no hard end-game 24-man content... wth is that?
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