Quote Originally Posted by Delvish View Post
During trash pulls, I find that the tank will drop rather quickly until I pull up Shadow Flare. That slow effect can make a surprising amount of difference, not to mention the DoT effect tacked on.
Considering that Shadow Flare has twice the duration of Sacred Soil, it has very good utility due to the slow debuff effect, and decent damage mitigation due to slow.

A 5% extension on cast bars means more time for melee/tanks to dodge telegraphed abilities, which can be very useful.

Quote Originally Posted by Estellios View Post
Yuri has tested it and the game seems to wait until the next global tic to apply the DoT or start the countdown, one of the two, so you always get your full amount of damage.

Also, thanks for all the DPS information Yuri, it will be very helpful for a few FC members as I don't play SCH.
I haven't actually done definitive testing, it's just my observation that debuffs/buffs wait a second to become applied and then begin ticking for its full duration.

It wouldn't be that hard to test, I suppose. Cast Bio a dozen times or so, and see if it ticks the HP down exactly 6 times every time.