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  1. #1
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50

    SCH DPS spell selection

    Total potency
    • Bio II: 0 initial potency + 350 potency over 30 seconds = 350
    • Miasma: 20 initial potency + 280 potency over 24 seconds = 300
    • Bio: 0 initial potency + 240 potency over 18 seconds = 240
    • Thunder: 30 initial potency + 210 potency over 18 seconds = 240
    • Shadow Flare: (0 initial potency + 250 potency over 30 seconds) / (3.0/2.5 corrective for cast time) = 208
    • Aero: 50 initial potency + 150 potency over 18 seconds = 200
    • Miasma II: 20 initial potency + 50 potency over 15 seconds = 70
    • Energy Drain: 150
    • Ruin II/Ruin: 80
    DoT's damage per second
    • Bio: 240 / (18 sec duration + 2.5 sec cooldown) = 11.7
    • Thunder: 240 / 20.5 = 11.7
    • Miasma: 300 / 26.5 = 11.3
    • Bio II: 350 / 32.5 = 9.9
    • Aero: 200/20.5 = 9.8
    • Shadow Flare: 300 / 30.5 = 7.5
    • Miasma II: 70 / 17.5 = 4
    Considerations:
    • Bio, Aero, Miasma II, and Ruin II have instant cast times on the global cooldown.
    • Miasma II is AoE across 5y, so it beats Ruin spam at 2 targets and is a viable DoT at 3 targets.
    • Shadow Flare can inflict a Slow effect, and will replace Sacred Soil if it is in effect.
    • Bane will generally yield higher damage for your aetherflow charge than Energy Drain as long as Bio/Miasma/Bio II have more than 6 seconds remaining.
    When you don't have global cooldowns to spare, use the total potency chart to pick your spell.

    When you can afford to apply DoTs back-to-back and time is an issue, use the damage per second chart.

    * This thread was inspired by the WHM DPS spell thread. I could not find any of this same information from the SMN threads, so please let me know if anything is incorrect.
    (4)
    Last edited by YuriRamona; 11-26-2013 at 04:02 AM.