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  1. #51
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Ah F.A.T.E. parties post 2.1: The last bastion for dungeonless DPS.
    (1)

  2. #52
    Player
    Pooky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    233
    Character
    Skeksis Poloma
    World
    Leviathan
    Main Class
    Archer Lv 90
    People are still gonna do FATEs because in FATEs you don't have to be accountable for gear or your ability to play the game. Its just a zerg where no one really has a role and you just do whatever. In a dungeon, you have a defined role and its much easier to see if you are actually being competent or not. I feel that there will be many people who will not want that responsibility and scrutiny and would rather just still do FATEs where they can be lone wolfs doing whatever they want.
    (0)

  3. #53
    Player
    Pooky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    233
    Character
    Skeksis Poloma
    World
    Leviathan
    Main Class
    Archer Lv 90
    Quote Originally Posted by Lord_Zlatan View Post
    IMO the best thing they can do to the FATE system to make it less boring is replace some of the common FATES from time to time with harder/rarer FATEs that will actually dominate a party if you don't play it correctly.

    These fates should reward you with better EXP, more gil, more seals, and maybe even rare drops. They should also wipe you if you are being lazy/not actually playing your class properly.
    When there are 50-100 people doing a FATE(like Svara) it doesn't really matter to play your class properly and not being lazy or any of that. You can have "harder" FATEs but they will either be overzerged or ignored if they are too hard. FATE groups aren't going to be actually playing with strategy or trying to optimize their roles.
    (0)

  4. #54
    Player
    Kako0404's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Kakoo Onionhead
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Dungeons should offer more xp given it's done in a party but I want FATE party to be viable still because it keeps the zones more lively. The last thing you want is a server with deserted outdoor zones and everyone stuck in instances, which will kill whatever vibe is left in the game. I do think FATE can last given the nation seal reward though.
    (0)

  5. #55
    Player
    A-Shock's Avatar
    Join Date
    Mar 2012
    Posts
    266
    Character
    High Quality
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kako0404 View Post
    Dungeons should offer more xp given it's done in a party but I want FATE party to be viable still because it keeps the zones more lively. The last thing you want is a server with deserted outdoor zones and everyone stuck in instances, which will kill whatever vibe is left in the game. I do think FATE can last given the nation seal reward though.
    Keeps the zones alive? Pretty sure FATEs are done in less than 5 zones... Starter Zone > Quarrymill > Costa del Sol > Coethas > Bluefog.. Doesn't really keep zones alive at all. If you ask me making Dungeon EXP better will keep zones alive, since if i'm going to run a particular dungeon for EXP, i'd be shouting in the zone it resides in. That's just my opinion though.
    (0)

  6. #56
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Pooky View Post
    People are still gonna do FATEs because in FATEs you don't have to be accountable for gear or your ability to play the game. Its just a zerg where no one really has a role and you just do whatever. In a dungeon, you have a defined role and its much easier to see if you are actually being competent or not. I feel that there will be many people who will not want that responsibility and scrutiny and would rather just still do FATEs where they can be lone wolfs doing whatever they want.
    You're assuming a lot of things, there.

    Maybe people are just bored of doing dungeons. They already do them over and over as a level 50, might as well do something else while leveling.
    (0)

  7. #57
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Does anyone know if they said it'll be a flat increase or something more complex. I could see them implementing a system in which you get double (or whatever) for the first run of the day/week and then the next time its 1.5, then 1.25 or something along those lines.
    (0)

  8. #58
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I like the gorgimera fate. You can survive as a DPS and laugh at all the dead bodies. I think it's the best FATE in the entire game.
    (1)

  9. #59
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by ashikenshin View Post
    I like the gorgimera fate. You can survive as a DPS and laugh at all the dead bodies. I think it's the best FATE in the entire game.
    I remember doing that fate thinking 'there's no way they'll put Dragon's Voice in an outdoor zone with 50 players around a mob' and then I saw Dragon's Voice being cast. Fun times.
    (1)

  10. #60
    Player
    Keyblade's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Keyblade Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ReiszRie View Post
    According to Yoshi.P, dungeons will be hands down better for leveling but FATEs are still a good way to level for those who prefers to take things easier.
    Dungeons still take way to long to kill trash mobs and at end game its the same crap / AK and WP... So why bother lvling an alt . When there are that many restricitions on having them anyway
    (0)

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