If it takes 2 weeks to finish the end game content people will complain, if it takes 2 months people will complain. No matter what happens in2.1 a lot of complaining will happen, seems to be the ARR culture.
I want tokens for coil. A healer token, a tank token, a physical dps token and a magic DPS token. The way SE set up the gear drops favors melee dps. They can equip TWO sets of accessories and they have two separate sets that drop for them, whereas casters share a set. A single dragoon is as likely to have his gear drop as both of the healers and has no competition. It isn't RNG that is gearing the melee out, it is poor design. If you make allagan ilvl95 you will make melee too strong. Fix this and THEN make allagan ilvl95
Sorry, but raid gear should always be the better gear, period. Between Allagan and AF+1, my choice here was simply looks, which AF+1 won. Been passing gear in Turn 1-4 to help my fellow team mates who sometimes go DRG. While I decided to purchase the gear, I am still against the idea of being able to buy gear that is on the same level of the best gear in raids. There has to be a driving force in accomplishing content in this game, and simply buying your gear through low item level dungeons is the most boring and lackluster thing you can do. People throw the argument of choices, but this isn't a matter of choice, it is giving proper reward for accomplishing content. This is not a horizontal game, or at least I don't think so. There should be one gear set to rule them all during a period of time. While I put my foot in my mouth while wearing AF+1, that is how I feel about the current situation. I want to see the best gear on players who went through the hardships of the raid or extreme primal battle to obtain it. The work should match the reward. Spamming an easy dungeon numerous times a week for ilvl90 gear is not a good balance.
It's really all quite simple. One takes time while the other takes skill. One is quicker while the other takes patience.Sorry, but raid gear should always be the better gear, period. Between Allagan and AF+1, my choice here was simply looks, which AF+1 won. Been passing gear in Turn 1-4 to help my fellow team mates who sometimes go DRG. While I decided to purchase the gear, I am still against the idea of being able to buy gear that is on the same level of the best gear in raids. There has to be a driving force in accomplishing content in this game, and simply buying your gear through low item level dungeons is the most boring and lackluster thing you can do. People throw the argument of choices, but this isn't a matter of choice, it is giving proper reward for accomplishing content.This is not a horizontal game, or at least I don't think so. There should be one gear set to rule them all during a period of time. While I put my foot in my mouth while wearing AF+1, that is how I feel about the current situation. I want to see the best gear on players who went through the hardships of the raid or extreme primal battle to obtain it. The work should match the reward. Spamming an easy dungeon numerous times a week for ilvl90 gear is not a good balance.
Why shouldn't the two be the same?
So...how does the Raider get around the 300 myth cap?Raider:
- relic +1 takes a few hours
- couple of months to down T5 initially then may be another 2-3 lock outs to have it on farm, then drop base on RNG
Last edited by Keyln; 11-25-2013 at 01:32 AM.
Because that skill needed is much higher than that "patient".
That "patient" you can get done in a couple of hours. If you want to argue that "but some group got Coil on farm weeks ago", then you need to read my previous post. You cannot compare casual's relic effort to raider's Coil effort. If anything, you need to compare Casual's relic effort vs Casual's Coil effort then compare Raider's relic effort and Raider's Coil effort to have a fair comparison.
Lets see how you do in a fight like Twin with that attitude. Go into it with terrible gear or a bad group that somehow managed to get past turn 4, see you how far you get without a form of skill. It takes skill to learn your class and perform to the best of your abilities, it takes skill to get mechanics down and remember them through a month of wipes before you "may" get it. If you think learning mechanics is the only skill based thing about this fight then I'd like to see you get a group together of skilled mechanic dodgers alone and see how far you get.
Last edited by Pellegri; 11-25-2013 at 03:42 AM.
No one will get past turn 4 in bad gear, it's not really up for debate. Twin wasn't beat until everyone got the mechanics of the fight down(the legit kills) and ran coil enough to get more gear for it. PVE endgame is nothing more than good communication, knowing the fights mechanics, and gear.Lets see how you do in a fight like Twin with that attitude. Go into it with terrible gear or a bad group that somehow managed to get past turn 4, see you how far you get without a form of skill. It takes skill to learn your class and perform to the best of your abilities, it takes skill to get mechanics down and remember them through a month of wipes before you "may" get it. If you think learning mechanics is the only skill based thing about this fight then I'd like to see you get a group together of skilled mechanic dodgers alone and see how far you get.
I didn't mention knowing your class because that's a given, you could know all about it and still get destroyed because you have no idea how the mechanics of a fight works. End of the day, know the fight, have gear for it, communication. You're still fighting a scripted fight where you know exactly what's coming every single time. So no, I will never consider PVE skill based, to me it's more know your role and the fight. But if that's what your definition of skill is, I won't argue it.
Allagan for DRG looks like something I'd get at level 34 or something; COMPLETELY unremarkable when compared to Wyrm for me. I have little to no desire to run Coil any time soon,other than to get the accs.
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