"A wounded man says to his assailant "if I live I will kill you if I die you are forgiven" thus is the rule of honor" - Omertá
Considering ak speedruns were still in full swing till about a month after release it's really not hard to believe that an entire 8man group could be geared in enough darklight to give titan or even coil some serious attempts after just 2-3 weeks. Turns 1-4 if the group is skilled enough require nothing more than darklight and then relic weapon is honestly too strong for the first turn or 2 so it carries it's weight through the easy stuff.
Vastly underestimating what lengths some will go through to get into endgame, just because it took you or many other people a month plus to level doesn't mean everyone is going to go at that same rate.
Last edited by Pellegri; 11-24-2013 at 03:50 PM.
If it takes 2 weeks to finish the end game content people will complain, if it takes 2 months people will complain. No matter what happens in2.1 a lot of complaining will happen, seems to be the ARR culture.
I want tokens for coil. A healer token, a tank token, a physical dps token and a magic DPS token. The way SE set up the gear drops favors melee dps. They can equip TWO sets of accessories and they have two separate sets that drop for them, whereas casters share a set. A single dragoon is as likely to have his gear drop as both of the healers and has no competition. It isn't RNG that is gearing the melee out, it is poor design. If you make allagan ilvl95 you will make melee too strong. Fix this and THEN make allagan ilvl95
The stories of only getting 1 healer drop in many months... is bad RNG... but it is compounded by the poor loot table design. That Turn 1 chest has been gearing out melee for no reason for months in addition to the split sets.... There are 3 physical DPS sets for 3 classes and 3 sets for Tanks (WAR/PAL), Healers (WHM/SCH) and Casters (BLM/SMN)... of course you are going to see uneven loot. Especially when the mechanics of most of the fights in coil almost require 2 tanks and 2 healers... that's half your group and they have to split gear between the two of them...
This must be fixed in future instances. A token based system would be a solid solution. At the very least Dragoon and Monk accessories should be shared. The person who designed this should be reassigned.
Whoever sees alagan being ilvl95 as a buff to hardcore over casual is looking at it wrong. It is a buff to melee and that is all. In combination with the other melee buffs anticipated in 2.1 it will make all other DPS obsolete.
Last edited by Fiddlestax; 11-24-2013 at 05:05 PM.
Sorry, but raid gear should always be the better gear, period. Between Allagan and AF+1, my choice here was simply looks, which AF+1 won. Been passing gear in Turn 1-4 to help my fellow team mates who sometimes go DRG. While I decided to purchase the gear, I am still against the idea of being able to buy gear that is on the same level of the best gear in raids. There has to be a driving force in accomplishing content in this game, and simply buying your gear through low item level dungeons is the most boring and lackluster thing you can do. People throw the argument of choices, but this isn't a matter of choice, it is giving proper reward for accomplishing content. This is not a horizontal game, or at least I don't think so. There should be one gear set to rule them all during a period of time. While I put my foot in my mouth while wearing AF+1, that is how I feel about the current situation. I want to see the best gear on players who went through the hardships of the raid or extreme primal battle to obtain it. The work should match the reward. Spamming an easy dungeon numerous times a week for ilvl90 gear is not a good balance.
Allagan for DRG looks like something I'd get at level 34 or something; COMPLETELY unremarkable when compared to Wyrm for me. I have little to no desire to run Coil any time soon,other than to get the accs.
Exactly why you shouldn't care if it's buffed or not, you don't even care about doing the progression content for the challenge or enjoyment, you just want to dress your pixels?
Elitists get so much hate for "ruining the game". But at least they play it lol...
Well we got 2 sword and one scepter drops so far, I think the underlying problem here is twofold:
1. SE's item design is horribad, especially in the primary/secondary stat allcation department. For certain jobs like Scholar atm the min/max has to be a combination of Penta meld HQ vanya/Astral with minimal iLvL90 gears/drops. A blm with HQ food/full Astral Piety meld will able to do 7 Fire Is in a rotation, thus surpassing the DPS of Hero/Allagan accessories in a stationary longer fight. Most melees has adopted penta-meld Gryphonskin accessories to buff up accuracy Vit and other secondary stats.
Certain item (Healer feet/monk feet/drg belt) have identical iLvL90 stats... discouraging build variety quite severely. IMHO it should be iLvL90 > iLvL70, yet in practice that isn't the case.
2. Some Allagan weapons (whm sch smn) are so BiS that they blew Relic +1 away by miles. Yet to get Allagan weapons those aforementioned jobs has to +1 their relic like everyone else. At the same time certain jobs (blm drg mnk) has an allagan weapon that has terrible secondary stats, thus discouraging their enthusiasm in the Twintania fight.
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