Results -9 to 0 of 13

Threaded View

  1. #1
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50

    What the WAR buff, SHOULD have been.

    ~Marauder~

    Foresight - Absorbs 5% of damage done as HP (10% from trait)
    Bloodbath - 30% damage - HP conversion (60% trait)
    Brutal Swing - CD reduced to 15 seconds
    Thrill of Battle - Increase to 30%
    Mercy Stroke - 200 Potency 90s CD (when used adds a 10% HoT every tick/4 ticks trait)
    Vengeance - 100 Potency, adds a debuff that reduces all mob damage by 30%
    Butcher's Block - Added Effect: Breaks Bones (reducing enemy damage by 10%)
    Holmgang - Absorbs all damage as HP for 6 seconds, 240 CD
    Storms Path - 125% of damage done as HP, overheals once.

    ~Warrior~

    Wrath - 6% healing each stack (should be a tradeoff)
    Inner Beast - 500% damage done as HP, at 10% HP, 150% damage done as HP at max HP, overheals once.
    Steel Cyclone - 250 Potency + Silence
    Infuriate - 80s cooldown

    I think with these fixes, it adds a bit of utility/survivability to WAR, while enhancing its identity
    (0)
    Last edited by Mihael_Longclaw; 11-22-2013 at 07:34 PM.