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  1. #331
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alcyon_Densetsu View Post
    The problem is that, regardless of how much of a minority they are, giving raiders only 4 bosses to grind over for 6-7 months is just very, very little for a 2013 MMORPG. That's just fact. As I said in another thread, why not adapt to the situation (CT postponed, lack of endgame content) and make CT iLv90 so that it's actually relevant to everyone?
    Only a tiny minorty has cleared turn 5, so the only reason to introduce anything of that level would be for variety's sake and not for progression, but at the expense of everyone else? Also, King Moogle is a new boss, and the other primals get new mechanics for their extreme versions, if what we saw in the live letter was any indication. After all, aren't all raid bosses just the same thing but with another skin and somewhat different mechanics? What's different with those new versions of already existing bosses? That they have the same skin as earlier? They're even updating the loot available for the new versions, not including the new skins from King Moogle.

    Anyway, it doesn't matter. They're clearly rotating between updating BC and CT, so they obviously want to give things for everyone to do. They don't have infinite time or an unlimited budget, so that's all they can do if they want to be fair with their playerbase without discriminating any playstyle. Asking for more is simply unrealistic, or plainly selfish.
    (3)

  2. #332
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Yshnal View Post
    I'm amazed about people complaining [...][edited because lol character limit]
    Some people would really like content of the caliber of Coil with the 16- or 24-player dynamic. There is a bigger market for that sort of content than most people realize, and at the moment there are no good options for same. A lot of people were looking forward to this game's first 24-man raid as a watermark for how the game's future raid content will look. That is what all the dismay is about: this game is going to be focused only on 8-man content for the foreseeable future and there's no indication that will ever change. And so the diaspora moves on... except there's nowhere else to go.

    It was perhaps misplaced to think that this would ever be a game for hardcore raiders, but a lot of us were hoping.
    (4)

  3. #333
    Player
    Raze_Krauser's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Raze Krauser
    World
    Goblin
    Main Class
    Marauder Lv 50
    Put in my vote that this is A VERY STUPID IDEA!!!!!!!!!!!!!!!

    You have to PuG 2/3rds of the event?!?!?!!?!?!!?!.......

    I love the idea of 3 (8-man) raid working in unison to tackle a raid dungeon. But to be forced to deny so many people from my server and my FC to raid with me and 7 others?.....this is the most ridiculous concept in MMO history since the actual implementation of a matchmaking DF/LFR/LFG service!

    If I wanted to play with PuGs, I'd go back to WoW and be a LFR-drone.

    change your freakin' attitude SE!
    (4)
    Last edited by Raze_Krauser; 11-23-2013 at 12:15 PM.

  4. #334
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yshnal View Post
    Asking for more is simply unrealistic, or plainly selfish.
    Thank you for name calling, I assume you've read my posting history to judge how selfish and unrealistic I am about MMORPG and players in general. You're so great yourself!

    Wait, how is that selfish to suggest more content for everyone and their mother? Yeah, whatever.


    As for the rest, I don't agree, 4 bosses is just not a lot, and different difficulty levels don't change the fact that other MMORPG's release raids with 6-13 bosses on a regular basis, so it's no unrealistic at all. With 3 or even 4 difficulty levels, on day 1 of their introduction. Fact.
    (0)
    Last edited by Alcyon_Densetsu; 11-23-2013 at 12:22 PM.
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  5. #335
    Player
    Ramzal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alcyon_Densetsu View Post
    Thank you for name calling, I assume you've read my posting history to judge how selfish and unrealistic I am about MMORPG and players in general. You're so great yourself!

    Wait, how is that selfish to suggest more content for everyone and their mother? Yeah, whatever.


    As for the rest, I don't agree, 4 bosses is just not a lot, and different difficulty levels don't change the fact that other MMORPG's release raids with 6-13 bosses on a regular basis, so it's no unrealistic at all. With 3 or even 4 difficulty levels, on day 1 of their introduction. Fact.
    So, how come you don't write a letter to Square with your concerns or attempt to get a job in game design to make these differences? (Not sarcasm. This is an actual question.) If you don't like something, take action to change it. I don't think arguing with people on the internet, or stating your opinion/perspective on things as fact will help.

    I said earlier that I'm fine either way with how this content goes. If they keep it so that you make an 8 man team and have to duty find the next 16, that's fine by me. If they change it, that's fine too. Just think of it as a challenge in of itself or a chance to improve on leadership skills. Coordinate with other groups--or if you have to, delegate what can be done. If you all fail and die a lot, that's fine. It's a learning process for everyone. Often in life, you'll be tasked to work with people you don't know. Maybe even people you don't like and sometimes people you -think- you won't like until you get to know them better. It's really no different here. If we could go through our lives being able to do every single task with the same group of people we know, where the development? Where's the variety?

    I think that there will be a greater feeling of accomplishment to be matched up with random people and pull through. Sure you want to play with your entire FC, but really you'll still be able to. Just with seven of them in this case. And if things get too dull, switch up your roster a bit. Hey, you can even see a few tactics that other people use and they get to see yours. Try to think of it in a more positive light.
    (6)
    Last edited by Ramzal; 11-23-2013 at 03:18 PM.

  6. #336
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Warku View Post
    2 years after the 24 man content was decided on by the devs, 6 months after they announce it to the players, and after a delay of 30% of a patch cycle we kinda expect that things in planning this long would work. This is my issue with it. if they put content out early this wouldn't be an issue, but its not just late, its really late and still won't work right.
    Coding, testing, making sure it's not bug isn't easy. Cry me a river. If you want everything to be there right away it's gonna get even more delayed which I bet you'd probably cry even more.
    (1)

  7. #337
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Will you please stop posting interesting comments? because then I have to answer and that ends up in a wall of text. lol.
    (i’ll hide it a bit to avoid the "wall-of-text syndrome")

    Quote Originally Posted by Ramzal View Post
    So, how come you don't write a letter to Square with your concerns or attempt to get a job in game design to make these differences? (Not sarcasm. This is an actual question.) If you don't like something, take action to change it. I don't think arguing with people on the internet, or stating your opinion/perspective on things as fact will help.
    Haha, I think you’re right about that. Taking action is what eventually matters.

    In my personal case, I probably wouldn’t be worth much to SE or any other game developer since I don’t have the technical skills to program games, and that’s an absolute pre-requisite to be a game designer (as far as I know). I'm a geek fond of technology and science but I don't think that makes me a coder. My skills are more along the lines of writing, communication and management. Maybe as producer or something that would work, but then again without prior experience and no technical knowledge? I doubt many would be interested, I also don’t know if I’d actually be able to pull it off. I do a bit of amateur game critique in my spare time though, and maybe that’s where I’d be the most useful to this industry, should I make it a job. But let’s not digress, that was just to answer your question.

    What we do on forums is theoretical, imaginary design. Reality is a bit more complex than that. What we can do, as players, is voice our appreciation of various mechanics (feedback), and provide insights from one game to another. Sort of pollination, so to speak But it doesn’t mean much more than that. And you’re right, arguing is pointless. It’s just an emotional need, I guess, to reply when something just doesn’t seem right.

    Quote Originally Posted by Ramzal View Post
    I said earlier that I'm fine either way with how this content goes. If they keep it so that you make an 8 man team and have to duty find the next 16, that's fine by me. If they change it, that's fine too. Just think of it as a challenge in of itself or a chance to improve on leadership skills. Coordinate with other groups--or if you have to, delegate what can be done. If you all fail and die a lot, that's fine. It's a learning process for everyone. Often in life, you'll be tasked to work with people you don't know. Maybe even people you don't like and sometimes people you -think- you won't like until you get to know them better. It's really no different here. If we could go through our lives being able to do every single task with the same group of people we know, where the development? Where's the variety?

    I think that there will be a greater feeling of accomplishment to be matched up with random people and pull through. Sure you want to play with your entire FC, but really you'll still be able to. Just with seven of them in this case. And if things get too dull, switch up your roster a bit. Hey, you can even see a few tactics that other people use and they get to see yours. Try to think of it in a more positive light.
    Well, I’ll say this. I totally agree with you, especially when considering real-life. You’ve got that right.

    However… this is a game. It’s not meant to be a chore, and if I could deal with it on a personal level, that’s not what most players are looking for. If they don’t have enough friends, sure they’ll appreciate an auto-grouping feature and that’s why most MMO’s implement one. But if they do have enough friends (or guild mates, companions, etc.), they’ll want to play with them. Because that’s the whole point of forming a player association (PA) of like-minded individuals.

    Which is why I think SE’s got it a bit backwards. Allowing people to pre-make 24-men groups should be paramount to releasing the 24-men content. It’s so obvious when you know how most players think that I can’t wrap my mind around the idea that SE thought this would go well.

    As for accomplishment, challenge, and all that. You’re right in theory. But in practice, gamers don’t want a challenge forced on them because the game is lacking a feature that’s obvious and available in every other game of the same genre. For instance you could consider it a challenge to sort your inventory, but in practice most players just despise having to play inventory manager in a fantasy role-playing game…

    So, on topic, while some would think it’s cool to try and kill bosses with a PUG—and you see that in other games, people recruiting for a raid around 8pm in a major city, it’s actually quite commonplace—many others would rather try it with their PA, because in their experience it’s what yields the best results. And by ‘best’, I mean "whatever makes them tick": you’ve got casual PA’s, hardcore competitive ones, some made of friends and friends of friends without external recruitment and no rules whatsoever besides "let’s play and have fun" (like mine), and so on. Everyone is entitled to its tastes.

    Mixing these crowds together works in a virtual world, but not too closely; some need their static + vocal chat + grind/gear regulations and whatnot; others just wish to spend a nice moment with friends without being bothered getting the latest leet-gear (or worse, being forced to, or excluded for not having it). That’s where a tool such as a duty finder just doesn’t cut it (see: WoW’s LFR).

    It’s a recipe for disaster actually, socially; it seems like forcing different minded individuals to play together in a game is the most assured way to bring about the worst in people. And I can understand why, from a cold sociological perspective, since at this point cooperation ceases to be a win-win situation: X bothers Y because they don’t have the same goal, each feels like the other is trolling and ruining the fun, because ‘fun’ is a subjective concept and they sure as hell don’t share the definition at that moment. Just read this thread, it’s quite obvious: "you allagan people will not let us play it the cool way" — "nah it’s you casual people who will hold us back and leech our performance" and so on. WoW’s LFR all over again. Certainly not the best raiding environment, regardless of one’s buttons.

    About the parts in your post I highlighted in bold: I so agree with that. Wholeheartedly. However, unfortunately, duty finder is cross-server which means you don’t get to keep playing with the great people you meet. You can’t even befriend them to keep in touch, not even talk with them in /tell during the dungeon. I don’t really like these social boundaries, to be honest, and they are more rigid here than the usual for that matter. So in practice, it’s where a pre-made PUG works wonders, because players are from the same server, and it’s a great way to meet people (I know I do such pre-made PUGs in most MMO’s, even if I have a PA, because I like the feelings of adventure and learning process and everything you described). But no pre-mades, PUG’s or PA’s, for CT on release. That’s the uproar here, and I really can’t help but feel the frustration.

    As for strategies, that works yeah, totally. And it’s an invaluable way to get better at playing. That’s also the whole point of reading/watching guides and their comments actually (metagame, on the internet), to know how others do it and improve yourself.
    (1)
    Last edited by Alcyon_Densetsu; 11-23-2013 at 04:21 PM.
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  8. #338
    Player
    Alixandir's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Character
    Alixandir Rivell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Was looking forward to finally get some content to do with a large part of my FC.. but I guess not. It's as if SE has done all they can to shatter in-game communities in this game.
    (1)
    EuroAsylum LS website: euroasylum.enjin.com

  9. #339
    Player
    mindful's Avatar
    Join Date
    Aug 2013
    Posts
    345
    Character
    Mindful Pizza
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Biggest problem with not forming the 24 people on your server with friends or a free company is the social aspect. Nothing more or nothing less. Having only the option at 8 people does nothing for the game social aspects at all. It would be nice if they have the option on the duty finder also to so see how many groups are looking and decide if worth the time to make a group at 8 people.

    I would have it so. That once you got 24 people from your server or at least a free company only. For the fight you can do it with no rails.. Better community and server. Have the option so the main alliance leader can allow PUG players into the party if some DC or AWOL. Even if it is at the end of the fight like got it set up right now.

    With the duty finder option available for PUG groups or low man players and players group up to 8 . It will still take hrs or days to get it started. When people leaving all the time on the search.

    Right now we can all see it will take days just run one the CT runs since duty finder take hrs to match up and , people will leave to bed and other things while searching. We will never get a match going in under 15 minutes. If lucky be 4 hrs.

    Right now there duty finder do not got the speed of the general xbox matchmaking system that many games use now days.
    (3)
    Last edited by mindful; 11-23-2013 at 07:22 PM.

  10. #340
    Player
    Gurpsmeister's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Mayumi Shiro
    World
    Balmung
    Main Class
    Conjurer Lv 52
    This is really teh only major disapointment to me in the announcement. My FC and 3 others have joined together to form an alliance Linkshell specificaly for the purpose of finding groups in 2.1 for CT and although it's grown to be useful for group finding in general, this just really is lame.
    (2)

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