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  1. #1
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50

    What the WAR buff, SHOULD have been.

    ~Marauder~

    Foresight - Absorbs 5% of damage done as HP (10% from trait)
    Bloodbath - 30% damage - HP conversion (60% trait)
    Brutal Swing - CD reduced to 15 seconds
    Thrill of Battle - Increase to 30%
    Mercy Stroke - 200 Potency 90s CD (when used adds a 10% HoT every tick/4 ticks trait)
    Vengeance - 100 Potency, adds a debuff that reduces all mob damage by 30%
    Butcher's Block - Added Effect: Breaks Bones (reducing enemy damage by 10%)
    Holmgang - Absorbs all damage as HP for 6 seconds, 240 CD
    Storms Path - 125% of damage done as HP, overheals once.

    ~Warrior~

    Wrath - 6% healing each stack (should be a tradeoff)
    Inner Beast - 500% damage done as HP, at 10% HP, 150% damage done as HP at max HP, overheals once.
    Steel Cyclone - 250 Potency + Silence
    Infuriate - 80s cooldown

    I think with these fixes, it adds a bit of utility/survivability to WAR, while enhancing its identity
    (0)
    Last edited by Mihael_Longclaw; 11-22-2013 at 07:34 PM.

  2. #2
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Less of the crazy please! That's insanely overpowered (and I love my Warrior)
    (5)

    Abyss: Welcome to a Higher Quality of Nerding™

  3. #3
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Grundy View Post
    Less of the crazy please! That's insanely overpowered (and I love my Warrior)
    I know it isn't perfect, this is just a broad layout to how WARs could be fixed. The dev. team can adjust the numbers however.
    (0)
    Last edited by Mihael_Longclaw; 11-22-2013 at 07:32 PM.

  4. #4
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Absorption is either OP or worthless. It never works well in practice.
    (0)

  5. #5
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Flionheart View Post
    Absorption is either OP or worthless. It never works well in practice.
    Just because it hasn't been done, doesn't mean it can't be done.

    I just don't want to see us lose our identity with this buff.
    (0)

  6. #6
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    The WAR has to do lot of damage for absorption to work. But he can't because he has to tank and use +DEF and +VIT equipment.
    If you improve its damage a lot, then DPS will become obsolete because WAR would do as much damage while tanking.
    (0)

  7. #7
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by XNihili View Post
    The WAR has to do lot of damage for absorption to work. But he can't because he has to tank and use +DEF and +VIT equipment.
    If you improve its damage a lot, then DPS will become obsolete because WAR would do as much damage while tanking.
    Thats why a set number of skills work on percentages.
    (0)

  8. #8
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    I don't get this whole "warrior identity crisis" that people are talking about. People need to understand that having different tanks doesn't mean that the different tanks reduce damage by different ways, but instead that they play differently. With the changes that are coming, the warrior will still be played much differently than the pally. Anyway as to your "changes that should have been made", the whole premise of losing survivability because you use a move is just bad design. With your suggestion you are giving yourself a 30% healing received debuff whenever you use up your wrath. With the new system that is coming, there is still a penalty to using your stacks and that is the crit reduction. Considering you still have moves that heal you with the damage you do to enemies, I don't see why you don't see how a reduced chance to crit (reduced chance to have a higher self heal) is a trade off.
    (2)

  9. #9
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Flionheart View Post
    Absorption is either OP or worthless. It never works well in practice.
    Blood Shield
    Level 80 Blood death knight ability
    Passive
    Each time you heal yourself with Death Strike while in Blood Presence, you gain 50% of the amount healed as a Physical damage absorption shield.


    ^ This.
    (1)

  10. #10
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    496
    Why use, that comma...?
    (2)
    "Absurdity is the only reality."
    ~Frank Zappa

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