#1 can be fixed easily by advancing someone's coil progress only when they've actually completed a turn. I missed out on 1-4 last week because I practiced T5 a bit. I reasoned that there would be no reason whatsoever to advance coil progress simply on entry and that they wouldn't make such a weird design decision that would open the game to griefing..was I ever wrong. And indeed, the sad part is that the way it stands now, it makes it very easy for people to be griefed. Someone on T5 looking for laughs can advertise as being on T1 and then screw countless people out of doing coil for the week. I wonder how much this would have to happen before the devs decided to actually fix it...