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  1. #1
    Player
    Cryvil's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vil'a Aryanya
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Phase 4: This phase should take a bit over 2:40.

    Dreadknight: A dreadknight will appear every 40 seconds. Upon appearance, they will imprison a random(non-mt) party member and begin slowly approaching them. If they make it to the imprisoned party member, they will instagib them and imprison a new random party member. Dreadknights can be stunned and slowed. Having a Paladin as OT here is particularly useful as they have a 6 second stun. It seems it's important to keep as far away from the center of the arena as possible before the DK spawns to increase the distance the dreadknight needs to walk to get to an imprisoned player.


    Twister: Twintania will use Twister once every 25(ish) seconds. When she uses it, a random selection of party members will be quietly targeted. They must then keep moving without retracing their steps while she is casting it. When the cast is completed, a small twister will be left in their wake. If anyone steps on it(or fails to keep moving while she's casting), they will be instagibbed. For this reason, it is important that players keep spread out as much as possible.

    DS/Plummet/Autoattacks: Same as phase 2?

    Role responsibilities:

    MT tanks as usual.

    Healers will only need to heal the MT this phase(so maybe it would be best for one healer to go into cleric stance to help with the DKs?)

    Everyone else kills/stuns/slows DKs when they appear as fast as possible and supports as normal with virus/eye-for-eye/rain of death.

    Again, this is the best I've been able to glean and should be taken with a grain of salt ^^
    (1)
    Last edited by Cryvil; 11-22-2013 at 01:07 PM.

  2. #2
    Player
    Cryvil's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vil'a Aryanya
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Phase 3: This phase will last a little over 3 minutes.

    Snakes: Snakes! Snaaakes! Um...Asclepius has a lot of hp. Hygieia are relatively fragile and, when killed, give a damage increase buff called disseminate to friend and foe alike, thus making it easier to kill Asclepius(and the MT). None of the snakes have a cleave attack, so no fear about standing next to the tank here. Beat the first group of Hygieias down to ~70%, drag all 5 snakes together after the second set of divebombs and throw the BLM/SMN L3 LB at them to leave the first two hygieias dead and the second two crippled. Finish off the hygieias and then kill asclepius. Snake damage is snaky(it's dangerous, but doesn't seem to be omg dangerous)

    Divebombs: I know you said no video guides, but this is so much easier to understand if you see this. With each set, Twintania will target random people with dive 3 times, spaced 7 seconds apart. Each time, she will target a random party member(indicated with a green marker). After a second of indecision, she will swoop toward the point they were standing at when first targeted. Anyone hit will be moved in the direction of her movement and dealt some (non-lethal) thousands of damage. Now, the beginning point of her swoop is the key to this mechanic. She (randomly?) starts from one of four starting positions around the arena. These starting points are inside the firewall, so it's possible to get her pointing laterally or outside the arena as she starts her swoop if the person she's targeting is under her starting point, and therefore make it completely harmless. Mr. Happy's video guide has an image showing these starting points on his video(though his diagram shows them being outside the firewall...as the first linked video shows, they are not.)

    So the idea is to stand at the very edge of the arena(without crisping yourself) behind her spawn point and run away from the edge when the symbol appears, leaving Twintania to harmlessly shoot off into the abyss(away from the arena...I guess into a wall since we're underground).

    Twintania will do one set of divebombs, summon 2 hygieias and an asclepius, and then do the next set of divebombs beginning 45 seconds later after the last targeting from the first set. After the second set, she will summon the remainder of the hygieias. She will reappear a little over a minute after the last targeting from the second set. Sooo...
    Dive -7- Dive -7- Dive/Snakes -45- Dive -7- Dive -7- Dive/Snakes -~65- Twintania reappears

    Again, this is the best I could glean. If I have made some horrible horrible error, by all means, someone correct me.
    (1)
    Last edited by Cryvil; 11-22-2013 at 01:12 PM.