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  1. #1
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50

    Who has a coil turn5 guide?

    Since more and more players past turn5 Who could share a guide or like to write one for turn5? Not video guide.

    Just basically explain
    1.each phase mechanics
    2. What tank/DPS/healer should do during each phase.

    I found it was very hard to find people doing T5. No motivation to most of them if they are not hardcore.
    (0)

  2. #2
    Player
    Traison's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Syhril Lahnia
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    http://www.youtube.com/watch?v=I2_ONXgvf8I
    Prolly the best you'll find without going 1 on 1 with an actual raider.
    (1)

  3. #3
    Player
    Cryvil's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vil'a Aryanya
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    (2)

  4. #4
    Player
    Cryvil's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vil'a Aryanya
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    A bit more in depth...For phase 5...

    Phase 5 lasts about 2 minutes.

    Neurolink: The 3 black pools around the arena, formed earlier in the fight when her necklace pieces drop off. They half the damage/healing output of the person inside, but also reduce the damage they take.

    Liquid Hell: Used once every ~17 seconds. A random character(MT is possible too) is targeted. Liquid hell shots do 500-1000 on impact and then up to 1500 per tic to anyone standing in the resulting pool. Twintania fires off 5 shots per usage. Twintania stops attacking while she is doing this(But this does not appear to delay DS).

    Eggs: Used once every ~9 seconds. A random character is targeted(indicated by a purple animation around them). The egg then floats to them before doing ~2200 damage on impact(if standing in neurolink, on a non-tank). The egg can be intercepted by other characters(Not sure if they can be intercepted by pets ).

    DS/Plummet/Attacks:It seems these are identical to phases 4 and 2. She does DS every 36 seconds, though maybe she'll reset for some reason? For the most part, it seems her other mechanics are moved around her usage of DS, not the other way around.

    Enrage: 13 minutes after the fight starts, Twintania will freak out, blowing away the neurolinks and prepping Aetherial Profusion(her massive ringwide aoe).

    MT responsibility is the same as phase 4, except there's a possibility he will be targeted by liquid hell. If he is, he should pop hallowed ground and wait there until all 5 liquid hell shots have been fired, then rotate out of the pools and continue tanking Twintania as if nothing had happened.

    OT responsibility is to stand in the latest neurolink pool(directly under Twintania) and suck eggs until he's forced to abandon his post by being targeted by liquid hell.

    The healers will heal and mitigate MT in the same fashion they have in Phases 4 and 2. Now there's the additional responsibility to heal/mitigate the OT, who will get hit with an egg(for ~1500? Maybe less?) every 9 seconds. The rest of the party will be taking damage from liquid hell, but as long as they aren't standing in them, the damage shouldn't be severe. One thing I found helpful for avoiding Weight of the Land is to have sprint active and be moving before it begins(Obviously not an option for TP classes).

    This is the best I've been able to glean through the various materials available.
    (1)

  5. #5
    Player
    Cryvil's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vil'a Aryanya
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Phase 4: This phase should take a bit over 2:40.

    Dreadknight: A dreadknight will appear every 40 seconds. Upon appearance, they will imprison a random(non-mt) party member and begin slowly approaching them. If they make it to the imprisoned party member, they will instagib them and imprison a new random party member. Dreadknights can be stunned and slowed. Having a Paladin as OT here is particularly useful as they have a 6 second stun. It seems it's important to keep as far away from the center of the arena as possible before the DK spawns to increase the distance the dreadknight needs to walk to get to an imprisoned player.


    Twister: Twintania will use Twister once every 25(ish) seconds. When she uses it, a random selection of party members will be quietly targeted. They must then keep moving without retracing their steps while she is casting it. When the cast is completed, a small twister will be left in their wake. If anyone steps on it(or fails to keep moving while she's casting), they will be instagibbed. For this reason, it is important that players keep spread out as much as possible.

    DS/Plummet/Autoattacks: Same as phase 2?

    Role responsibilities:

    MT tanks as usual.

    Healers will only need to heal the MT this phase(so maybe it would be best for one healer to go into cleric stance to help with the DKs?)

    Everyone else kills/stuns/slows DKs when they appear as fast as possible and supports as normal with virus/eye-for-eye/rain of death.

    Again, this is the best I've been able to glean and should be taken with a grain of salt ^^
    (1)
    Last edited by Cryvil; 11-22-2013 at 01:07 PM.

  6. #6
    Player
    Cryvil's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vil'a Aryanya
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Phase 3: This phase will last a little over 3 minutes.

    Snakes: Snakes! Snaaakes! Um...Asclepius has a lot of hp. Hygieia are relatively fragile and, when killed, give a damage increase buff called disseminate to friend and foe alike, thus making it easier to kill Asclepius(and the MT). None of the snakes have a cleave attack, so no fear about standing next to the tank here. Beat the first group of Hygieias down to ~70%, drag all 5 snakes together after the second set of divebombs and throw the BLM/SMN L3 LB at them to leave the first two hygieias dead and the second two crippled. Finish off the hygieias and then kill asclepius. Snake damage is snaky(it's dangerous, but doesn't seem to be omg dangerous)

    Divebombs: I know you said no video guides, but this is so much easier to understand if you see this. With each set, Twintania will target random people with dive 3 times, spaced 7 seconds apart. Each time, she will target a random party member(indicated with a green marker). After a second of indecision, she will swoop toward the point they were standing at when first targeted. Anyone hit will be moved in the direction of her movement and dealt some (non-lethal) thousands of damage. Now, the beginning point of her swoop is the key to this mechanic. She (randomly?) starts from one of four starting positions around the arena. These starting points are inside the firewall, so it's possible to get her pointing laterally or outside the arena as she starts her swoop if the person she's targeting is under her starting point, and therefore make it completely harmless. Mr. Happy's video guide has an image showing these starting points on his video(though his diagram shows them being outside the firewall...as the first linked video shows, they are not.)

    So the idea is to stand at the very edge of the arena(without crisping yourself) behind her spawn point and run away from the edge when the symbol appears, leaving Twintania to harmlessly shoot off into the abyss(away from the arena...I guess into a wall since we're underground).

    Twintania will do one set of divebombs, summon 2 hygieias and an asclepius, and then do the next set of divebombs beginning 45 seconds later after the last targeting from the first set. After the second set, she will summon the remainder of the hygieias. She will reappear a little over a minute after the last targeting from the second set. Sooo...
    Dive -7- Dive -7- Dive/Snakes -45- Dive -7- Dive -7- Dive/Snakes -~65- Twintania reappears

    Again, this is the best I could glean. If I have made some horrible horrible error, by all means, someone correct me.
    (1)
    Last edited by Cryvil; 11-22-2013 at 01:12 PM.

  7. #7
    Player
    Cryvil's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vil'a Aryanya
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Death Sentence/Plummet/autoattacks: Throughout the battle, in phases 1, 2, 4, and 5, Twintania will use as her own personal contribution to the worthy cause of trying to kill the player characters who have unjustifiably encroached on her territory a number of autoattacks and two abilities. One is plummet, which I won't comment on. The other is Death Sentence(DS), the mastery of which is essential to winning the battle. DS occurs every 35-36 seconds...probably. In videos and my own limited experience, it seems to sometimes defy that interval, but there's nothing that can be done about that, so we're going to assume it happens every 35 seconds. What's more, phase 1 excluded, it also adds a healing debuff(called Infirmity). As routine tank-swapping is probably impractical by phases 4 and 5, I'm not going to touch on that.

    An unmitigated DS deals more than enough by itself to kill even a main tank with max gear. It must be met with a cocktail of mitigation abilities. Ideally, every DS(spaced 35 seconds) will be used by a Twintania with the Rain of Death(-10% damage) and Virus(-15% str) debuffs. Eye for Eye(-10% damage) if possible. Furthermore, the tank should always have before being hit with DS stoneskin and adloquium shield. Whether it's best to use sacred soil or lustrate(1300 infirmity-proof heal vs. -10% damage for 15s) varies based on the circumstances, but saving for lustrate is probably the better choice. And naturally he should be skillfully rotating his own mitigation abilities as well. It is generally the tank's (hopefully redundant) responsibility to keep track of the DS timer and alert the party to it coming. I find FF14app and LogRep2.0 to be fine ways of keeping track of DS...a 28 second delayed chime every time she uses it.

    Have the party rotate their viruses and you should be able to have her under virus for every DS.

    I hope all of this has proved of help to somebody...if anyone has anything to add, by all means. Maybe I'll add Phase 2 if I have the time, but that's easier to find detailed info on I think.
    (1)

  8. #8
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Cryvil, thx for the info. Very helpful.
    (0)

  9. #9
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Can Turn 5 be done with 2 White mages? Also turn 4 while I'm at it.
    (0)

  10. #10
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by NeonC View Post
    Can Turn 5 be done with 2 White mages? Also turn 4 while I'm at it.
    Yes, everything can be double WHM'd.
    (1)

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