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  1. #1
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Tin-foil hats maybe. But ever thought maybe this is something to do with how the random values are generated?

    Ask yourself "what is random, how can I make a random number?" - oddly it's not an easy as it sounds, even a thrown dice is seeded from something (the trajectory of the throw, to momentum and torque, the initial position of the die, the surface it lands upon etc). All these little factors can be traced back to a non-random source, a careful dice thrower can in fact weight the outcome in his favour. A computer is no different, it cannot generate a "truly" random number, the random value is seeded from somewhere, whether pulling values out of memory, looking at the system clock, grabbing pixels off a photograph of yoshi-p, whatever.

    There is always the potential the random source is less random than might've been intended and creates unintended patterns in it's results.
    (0)

  2. #2
    Player
    Castillan's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Castillan Lionheart
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RyuujinZERO View Post
    Tin-foil hats maybe. But ever thought maybe this is something to do with how the random values are generated?

    Ask yourself "what is random, how can I make a random number?" - oddly it's not an easy as it sounds, even a thrown dice is seeded from something (the trajectory of the throw, to momentum and torque, the initial position of the die, the surface it lands upon etc). All these little factors can be traced back to a non-random source, a careful dice thrower can in fact weight the outcome in his favour. A computer is no different, it cannot generate a "truly" random number, the random value is seeded from somewhere, whether pulling values out of memory, looking at the system clock, grabbing pixels off a photograph of yoshi-p, whatever.

    There is always the potential the random source is less random than might've been intended and creates unintended patterns in it's results.
    Precisely. I've worked in IT for 25 years. In my time, I've seen both good RNGs (the Unix/Linux one) and bad ones (one that just added a prime number incrementally and kept taking the modulo of the result by another prime number to generate a percentile chance, or one that just replayed and cycled a pre-recorded set of numbers). A computerised RNG is wholly dependent upon the underlying algorithm used.

    When it comes to computerised RNGs, if something seems whack, chances are, it is.
    (3)

  3. #3
    Player
    Yochanan's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Casimir Wystan
    World
    Shiva
    Main Class
    Archer Lv 50
    I think it's a bad seed for the rng as it seems to become static at times but then the seed could be anything server side. Ifrit seems to drop the same thing over and over when doing multiple runs in a row but not always. It's just random i would also check gear condition if that makes any hidden difference to the % chance of gathering success.
    (0)