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  1. #10
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by DSN View Post
    There are tons of instances of 'broken math' in this game. The other day gathering I decided to log each attempt and do the math, at 72% success rate and 1000 attempts you would expect around 720 items gathered ... was 513 thats 51.3% way off from 72%, it gets worse when I do the math for my HQ rates.
    I honestly think HQ rates run on a different algorithm from general success percentage, at least when dealing with HQ gathering. I'm assuming it's normal to frequently HQ lower level gathering nodes, as the one time I did that, I had what seemed to be ~50% HQ rate, despite it saying 15%. So if level/gear really does matter that much, despite what game statistics are visibly shown to us, that means there are additional factors besides baseline RNG.

    Failures seem to run on a different formula though, as regardless of how low a % of failure it might be, it will always happen at higher rates than a low % of success. Give it a try, see how often you'll encounter a 5-10% fail, compared to a 5-10% success. Not exactly something you can do with gathering though, I think, but rather something you can do with crafting (or comparing percentages between both). It's still probably an RNG thing mind you, but there just might be additional RNG factors in place.
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    Last edited by Welsper59; 11-22-2013 at 06:35 AM.