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  1. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    I, along with many others, share your pain. The fact that consistent fails occur in large doses to pretty much everyone (which after is back to what should be higher amounts of success), is a bit of a red flag to something being wrong with the algorithm of the system. But maybe that's intentional (as there's never been any mention on it), or maybe that's how "random" works? /shrug Never figured random to be predictable though.

    Quote Originally Posted by EinSoFZ View Post
    I can tell you that I've done Garuda HM over 80 times and I've only seen a bow drop once. Not an exaggeration one bit. I have however seen a plethora of SCH books...back to back to back. I'd be curious to know how SE programmed RNG for anything that uses it to determine drop or success rates etc.
    Loot drops should be considered to run on a different system IMO. You can control success with crafting/gathering, you can't control loot drops (yet... THF? purty please!). Meaning the system has to adjust itself and rely on manipulable variables before it applies RNG. Plus, loot usually won't be 80-99% drop chance, whereas crafters/gatherers frequently find 80-99% success chance chain fail 4-8 times in a row. I have firsthand experience on that 8x fail with 95% success.
    (3)
    Last edited by Welsper59; 11-22-2013 at 06:16 AM.