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  1. #11
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bizniztyme View Post
    You do know just because it 72% success rate doesn't mean that you will get 720/1000 right? It's a 72% chance each time you make a swing. But, I do agree, RNG can be rough in this game. lol
    While that's true, over a large enough sample size it should regress back to the 72% success rate. If you were to double DSN's sample size (original being 513/1000 or 51.3%), that would mean there would have to be 927 successes out of the next 1000 (92.7%) to get back to the proper success rate (1440/2000 or 72%). Even if you double that sample size to 4000, DSN would have had to get 2367 successes out of the next 3000 (79%) to get back to 72%.

    Further, if you evaluate the 207 extra fails from the original use case in a vacuum, the odds of that many fails at a 72% success rate are astronomically high. So high in fact that you have a better chance of winning the PowerBall lottery (1 in 175,000,000) 13 times in a row. [Disclaimer: While I did do the math to get the odds, I'm not statistically versed enough to determine if I incorrectly evaluated the 207 fails]

    The point is, it doesn't seem like the math is right. It could be either the algorithm to determine success or fail or the way the game calculates the stated success rate to you.
    (4)
    Last edited by Starfox71rt; 11-22-2013 at 07:04 AM.

  2. #12
    Player
    Bichcat's Avatar
    Join Date
    Apr 2012
    Posts
    44
    Character
    Bichcat Mcsleaz
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I agree with the OP. For some time now I've been thinking that this game has one of the worst RNG I've ever seen.
    (0)

  3. #13
    Player
    Syamic's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Anhea Tayuun
    World
    Odin
    Main Class
    Conjurer Lv 50
    RNG is put into games to piss people off and make them keep trying to do stuff. So the longer it takes the more you play = more money for the company.

    RNG will never be of any good to player's.
    (1)

  4. #14
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Tin-foil hats maybe. But ever thought maybe this is something to do with how the random values are generated?

    Ask yourself "what is random, how can I make a random number?" - oddly it's not an easy as it sounds, even a thrown dice is seeded from something (the trajectory of the throw, to momentum and torque, the initial position of the die, the surface it lands upon etc). All these little factors can be traced back to a non-random source, a careful dice thrower can in fact weight the outcome in his favour. A computer is no different, it cannot generate a "truly" random number, the random value is seeded from somewhere, whether pulling values out of memory, looking at the system clock, grabbing pixels off a photograph of yoshi-p, whatever.

    There is always the potential the random source is less random than might've been intended and creates unintended patterns in it's results.
    (0)

  5. #15
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    650
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Stochastic is stochastic.
    (0)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  6. #16
    Player
    Virtuso's Avatar
    Join Date
    Mar 2011
    Posts
    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    I along with multiple FC mates have experianced the Primal "books" being a dime a dozen as well. It does feel like the "Random" aspect of it isn't quite so random.
    (0)

  7. #17
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    RNG is RNG

    It is why people are still playing

    just deal with it
    (0)

  8. #18
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Yeah I've failed a 95% chance in gathering 8 times in a row before. During a leve of course. -.- It got to the point I don't even bother trying to gather without 100% success because even 99% is a waste. But I know I'm Murphy's Law's bitch so I never really gave it much clout until I saw the amount of topics on forums around the internet.

    I don't have a recorded sample size but I've lost count of how many times Hasty Touch + Steady Hand II has failed. 20% shouldn't happen that much. I was almost convinced that it was a legitimate bug that Hasty Touch wouldn't work on the first attempt, it failed so many times in a row.
    (1)

  9. #19
    Player
    Castillan's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Castillan Lionheart
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rhindas View Post
    I don't have a recorded sample size but I've lost count of how many times Hasty Touch + Steady Hand II has failed. 20% shouldn't happen that much. I was almost convinced that it was a legitimate bug that Hasty Touch wouldn't work on the first attempt, it failed so many times in a row.
    Here's a thing, ever noticed how it seems to be WAY worse on 40 Dura crafts? On 60/70/80 crafts, HT+SH2 seems fine, but on 40 Dura crafts, it's almost as if the 30% bonus from SH2 is multiplicative rather than additive (ie. 50 * 1.3 => 65%, rather than 80%).
    (0)

  10. #20
    Player
    Castillan's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Castillan Lionheart
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RyuujinZERO View Post
    Tin-foil hats maybe. But ever thought maybe this is something to do with how the random values are generated?

    Ask yourself "what is random, how can I make a random number?" - oddly it's not an easy as it sounds, even a thrown dice is seeded from something (the trajectory of the throw, to momentum and torque, the initial position of the die, the surface it lands upon etc). All these little factors can be traced back to a non-random source, a careful dice thrower can in fact weight the outcome in his favour. A computer is no different, it cannot generate a "truly" random number, the random value is seeded from somewhere, whether pulling values out of memory, looking at the system clock, grabbing pixels off a photograph of yoshi-p, whatever.

    There is always the potential the random source is less random than might've been intended and creates unintended patterns in it's results.
    Precisely. I've worked in IT for 25 years. In my time, I've seen both good RNGs (the Unix/Linux one) and bad ones (one that just added a prime number incrementally and kept taking the modulo of the result by another prime number to generate a percentile chance, or one that just replayed and cycled a pre-recorded set of numbers). A computerised RNG is wholly dependent upon the underlying algorithm used.

    When it comes to computerised RNGs, if something seems whack, chances are, it is.
    (3)

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