This is definitely the case. Someone out there wrote the algorithm so that the actual percentage chance is 15% lower than what is written, but it says that the success rate is normal.
#RNGConspiracy

I agree with the OP. For some time now I've been thinking that this game has one of the worst RNG I've ever seen.
RNG is put into games to piss people off and make them keep trying to do stuff. So the longer it takes the more you play = more money for the company.
RNG will never be of any good to player's.
Tin-foil hats maybe. But ever thought maybe this is something to do with how the random values are generated?
Ask yourself "what is random, how can I make a random number?" - oddly it's not an easy as it sounds, even a thrown dice is seeded from something (the trajectory of the throw, to momentum and torque, the initial position of the die, the surface it lands upon etc). All these little factors can be traced back to a non-random source, a careful dice thrower can in fact weight the outcome in his favour. A computer is no different, it cannot generate a "truly" random number, the random value is seeded from somewhere, whether pulling values out of memory, looking at the system clock, grabbing pixels off a photograph of yoshi-p, whatever.
There is always the potential the random source is less random than might've been intended and creates unintended patterns in it's results.

Precisely. I've worked in IT for 25 years. In my time, I've seen both good RNGs (the Unix/Linux one) and bad ones (one that just added a prime number incrementally and kept taking the modulo of the result by another prime number to generate a percentile chance, or one that just replayed and cycled a pre-recorded set of numbers). A computerised RNG is wholly dependent upon the underlying algorithm used.Tin-foil hats maybe. But ever thought maybe this is something to do with how the random values are generated?
Ask yourself "what is random, how can I make a random number?" - oddly it's not an easy as it sounds, even a thrown dice is seeded from something (the trajectory of the throw, to momentum and torque, the initial position of the die, the surface it lands upon etc). All these little factors can be traced back to a non-random source, a careful dice thrower can in fact weight the outcome in his favour. A computer is no different, it cannot generate a "truly" random number, the random value is seeded from somewhere, whether pulling values out of memory, looking at the system clock, grabbing pixels off a photograph of yoshi-p, whatever.
There is always the potential the random source is less random than might've been intended and creates unintended patterns in it's results.
When it comes to computerised RNGs, if something seems whack, chances are, it is.
I think it's a bad seed for the rng as it seems to become static at times but then the seed could be anything server side. Ifrit seems to drop the same thing over and over when doing multiple runs in a row but not always. It's just random i would also check gear condition if that makes any hidden difference to the % chance of gathering success.


Stochastic is stochastic.
He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo


I along with multiple FC mates have experianced the Primal "books" being a dime a dozen as well. It does feel like the "Random" aspect of it isn't quite so random.

RNG is RNG
It is why people are still playing
just deal with it

Yeah I've failed a 95% chance in gathering 8 times in a row before. During a leve of course. -.- It got to the point I don't even bother trying to gather without 100% success because even 99% is a waste. But I know I'm Murphy's Law's bitch so I never really gave it much clout until I saw the amount of topics on forums around the internet.
I don't have a recorded sample size but I've lost count of how many times Hasty Touch + Steady Hand II has failed. 20% shouldn't happen that much. I was almost convinced that it was a legitimate bug that Hasty Touch wouldn't work on the first attempt, it failed so many times in a row.
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