I don't mean that it generates long term averages that aren't statistically close to the average chances stated. Over a very long time of collecting and crafting, I've not seen the long term averages deviate to any great extent from the stated chances of success/failure.

No, what seems whack about it is the exceptionally long strings of extreme values that occur from time to time. Now, it's an RNG, as we all know, ANYTHING is possible, but in the last week I've been hit with chains of failures (more noticeable because I care about them more) that start to call into question the nature of the RNG at work.


I've had, on 3 separate occasions, chains of fails that statistically have less than 1 in a million chance of occurring, yet they occurred, three times, over a sample size of probably about 3000 events. This is not just I, many in my FC report similar things, that the long term averages seem okay, it's just the exceptionally long chains of extreme unlikeliness, that hit semi-frequently.

I'd like to see some discussion on this. I know it's an issue that's annoying a lot of people, and no, I haven't gathered explicit information, I just stop and calculate odds from time to time, and something does seem awry.