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  1. #51
    Player
    Grenwal's Avatar
    Join Date
    Apr 2014
    Posts
    28
    Character
    Grenwal Ozmemf
    World
    Lamia
    Main Class
    Lancer Lv 30
    TRAPPER:
    -Could use baited or unbaited traps depending on the quarry.
    -Upon capturing your prey you could decide on what to harvest: pelts for weavers; skins for leather workers; meat for culinarians; organs for alchemists; bones or scales for armorers; claws/ teeth for whoever makes weapons.
    -Skills could include "silent footsteps" for sneaking past enemies or up to prey; "upwind" to avoid scent detection before you set your trap; "distress call" for attracting prey after you've laid your trap; "pheromone trail" to help in tracking to see the best spot to lay your trap .
    -Traps could be made by carpenters or blacksmiths, bait could be made by alchemists or culinarians.
    (1)

  2. #52
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Forecaster, because they couldn't have made Sightseeing log less fun.
    (1)

  3. #53
    Player
    Vasilissa_Chioniou's Avatar
    Join Date
    Jun 2014
    Posts
    1
    Character
    Vasilissa Chioniou
    World
    Gilgamesh
    Main Class
    Botanist Lv 30

    Animal Herding or Hunting?

    I really think that we should look at Herding and Hunting as jobs for DoL! With Herding you could approach certain non aggro monsters in the field and extract culinary and weaving supplies! With Hunter they could have AOE on the map similar to FATES when you are in the hunter job only, and when in these "hunting grounds" you would get an increase in drops, for example; of leather, skins and meat. You could also add harder to take down mobs within these "hunting grounds" that would give higher exp. but also better drops then normal, kind of like a "Trophy" animal. I feel that the hunter job would add more depth not only to the experience that SQEX was trying to create with DoL and FATES but an added feeling of depth to our hunting logs, with something to show off and be proud of and not just feeling like they are another thing to slam through for exp.
    (0)

  4. #54
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by cearka View Post
    Maybe a Plumber class. to fix your house when that roegadan in your FC blocks up the lalafell ladies toilet.
    Do they also does side jobs of stomping the bad turtles and their big bad king and rescuing the princess? XD

    Quote Originally Posted by Katchii View Post
    Chemist that takes alchemy and botany that creates mixtures for use in battle like bombs and salves that share a timer with potions
    Wasn't that's the same with Alchemist? Or you're talking different kind?
    (0)

  5. #55
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I would like a Beastmaster to collect feathers, skins, meat and other animal-related mats from living mobs, using your skills to make them docile while you cut away parts of them
    (0)

  6. #56
    Player
    zerombr's Avatar
    Join Date
    Jun 2014
    Posts
    4
    Character
    Lucca Ashtear
    World
    Brynhildr
    Main Class
    Carpenter Lv 60
    I've loved the idea of thief being a DoL, and instead of chopping wood, you pickpocket people in towns
    (0)

  7. #57
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Personally I would like to see farmer done like Botanist currently is done. The nodes would be at farms that can be found all over the world currently. The problem is botanist can already get a lot of food items now..and we have seeds to currently as part of our house sothere would be a lot to think about here... Perhaps if they added a lot of new ingredients it would work?

    Also, I think it would be interesting to use stealth to snag feathers or tufts of hair/wool from monsters instead of killing them. Perhaps on fails the mob would aggro?
    (0)

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