Archaeologist would have to be something like MIN 30 / MUS 15 (Musketeer)
Why?
Because the mainhand tool would be a Webley revolver; the offhand, a bullwhip, and the gear would start with the Battered Fedora of Fortune....


Archaeologist would have to be something like MIN 30 / MUS 15 (Musketeer)
Why?
Because the mainhand tool would be a Webley revolver; the offhand, a bullwhip, and the gear would start with the Battered Fedora of Fortune....
i still stand by my briliant prediction of janitor.
someone's gotta clean up all this crap!. game will save recently discarded or vendered items and you can gather them from garbage piles to keep the city clean!
TRAPPER:
-Could use baited or unbaited traps depending on the quarry.
-Upon capturing your prey you could decide on what to harvest: pelts for weavers; skins for leather workers; meat for culinarians; organs for alchemists; bones or scales for armorers; claws/ teeth for whoever makes weapons.
-Skills could include "silent footsteps" for sneaking past enemies or up to prey; "upwind" to avoid scent detection before you set your trap; "distress call" for attracting prey after you've laid your trap; "pheromone trail" to help in tracking to see the best spot to lay your trap .
-Traps could be made by carpenters or blacksmiths, bait could be made by alchemists or culinarians.


Forecaster, because they couldn't have made Sightseeing log less fun.


Do they also does side jobs of stomping the bad turtles and their big bad king and rescuing the princess? XD
Wasn't that's the same with Alchemist? Or you're talking different kind?



I would like a Beastmaster to collect feathers, skins, meat and other animal-related mats from living mobs, using your skills to make them docile while you cut away parts of them![]()


Personally I would like to see farmer done like Botanist currently is done. The nodes would be at farms that can be found all over the world currently. The problem is botanist can already get a lot of food items now..and we have seeds to currently as part of our house sothere would be a lot to think about here... Perhaps if they added a lot of new ingredients it would work?
Also, I think it would be interesting to use stealth to snag feathers or tufts of hair/wool from monsters instead of killing them. Perhaps on fails the mob would aggro?
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