idk, I main tank with Sword up quite often, I'd prefer it didn't reduce my enmity (as the DPS increase produces more) but that's me, and I don't know a whole lot.
idk, I main tank with Sword up quite often, I'd prefer it didn't reduce my enmity (as the DPS increase produces more) but that's me, and I don't know a whole lot.
90% of these suggestions I have made in older posts, but everyone just told me "you're level 24 you can't talk about balance issues." lol
It does, seriously, whoever perpetuated the idea that Shield oath doesn't have an enmity modifier is re-re.
Flash generates more enmity with shield oath up than it does with Sword oath.
The issue is the damage loss for a Paladin is 25%, and I suspect the Enmity modifier is only 20%.
As you've already determined the 2.1 flavor of the month, I thought you might be interested to know in advance that for 2.2 it will be Tapioca. Better reroll now!
People asking for a negative thread modifier on Sword Oath must've forgotten what 30-40 tanking was like, especially for average tank players that aren't too skilled at tabbing around with their combo yet.
Its suppose to, but its not as potent as I might think it should. Yeah when I'm through AK, Flash with Shield Oath produces more hate than Flash with Sword Oath. Sure its working, as i see noticeable difference in holding hate against my party. Where its noticeably broken is when I'm in GarudaHM or TitanHM. Particularly noticed how bad it was when i was off-tanking with a main tank that had identical gear as me. While he was in Shield Oath, i'm in Sword Oath, he started first for the pull with shield lob. then starts with Halon Combo, i shortly follow with Halon Combo too and within seconds we are fighting for aggro. THAT mechanic SHOULD NOT HAPPEN. yet it does.It does, seriously, whoever perpetuated the idea that Shield oath doesn't have an enmity modifier is re-re.
Flash generates more enmity with shield oath up than it does with Sword oath.The issue is the damage loss for a Paladin is 25%, and I suspect the Enmity modifier is only 20%.
Anyway, those who call for enmity reduction on sword oath, no.....just no....We still need enmity built during sword oath. Otherwise 30-40 will never use sword oath for dungeons, and sword oath becomes only used during offtanking situations. What we need is stronger divide between enmity built from Shield Oath and enmity built for Sword Oath.
I do wonder, do Defianced WARs fight for aggro with Non-Defianced WARs with equal gear?
Paladins get a free box of tissues.
What do Paladins get?
The ability to share.
But seriously...
Outside of a couple, tiny, small issues, the Paladin class/job is easily one of the strongest and more fun to play.
Yes, while some PLD are overreacting, many are not asking to get a straight buff for the class but just some small tweaks, fixes and at most a new combo for Riot Blade to add a layer of complexity to the overly simplistic combo system for PLD because we think it would be more fun.
In fact some of the tweaks that I have supported, as a PLD main, where slight improvements to WAR abilities such as Mercy Stroke and Bloodbath because I would like them to be better as cross class skills.
Response such as "Go qq some more PLD" or "Just another scared PLD who doesn't want to share" whenever anyone suggests any potential alterations to PLD, particularly when it is asking for the small fixes or tweaks, is imo just as bad as a PLD overreacting about the WAR changes.
Both sides should listen to each others opinions rationally and respectfully just as those opinions should be presented rationally and respectfully.
If you do, you may just find a nugget of truth in what the other side is saying.
If Paladins do get a change, I would like Cover to have longer range...I feel like I must stretch out my arm IRL to save a healer who's getting smacked in the head from a lazy offtank.
(10 yalms if anything...)
I could definitely get behind that as it would make Cover much easier to use to protect a healer that accidentally grabbed agro or other emergency situations, but I think if that were to happen the range for Holmgang should be increased to the same. It wouldn't make Holmgang's defensive capabilities better but it would make the utility aspect of moving a mob to where you want it better, plus it would look cool![]()
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