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  1. #21
    Player
    fuzz's Avatar
    Join Date
    May 2013
    Posts
    102
    Character
    Adomus Prime
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I wish i could downvote

    -fuzz
    (0)
    #donteventrip

  2. #22
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Sin_Nombre View Post
    So, what do PALADINS get in 2.1?
    Vanilla ice cream. THE BEST FLAVOR.

    Do not argue with me.
    (2)

  3. #23
    Player
    Vamp007's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Vamp Thelast
    World
    Malboro
    Main Class
    Marauder Lv 60
    PLD NEED 1 THING ONLY AS I SEE... NOW

    ( se ) MAKE CURE MORE USEFULLY

    THAT'S IT ^^
    NOW WE CAN SEE PARTY FROM 8 THAT'S HAVE WAR AND PLD

    NOT 2 PLD ^^
    (0)

  4. #24
    Player
    Anuri's Avatar
    Join Date
    Oct 2013
    Posts
    31
    Character
    Anuri Meow
    World
    Louisoix
    Main Class
    Warrior Lv 80
    Paladins need a buff which makes them less of a crybaby with a potency of 9000 :P
    (3)

  5. #25
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kaonis View Post
    The only thing I'd like to see if PLD being more useful as an OT as I've never felt so useless then when I OT a fight that doesn't require me to tank something that hits hard at some point. Also I think just giving PLD more to do, it's the most boring tank I've played to date, just spam 1 combo, hit 1 button for aoe threat, and occasionally pop a cool down. I'd really like for them to make using the conjurer spells worthwhile to have, especially cure. It's saddening looking at that huge MP pool and knowing it's only ever going to get used to spam flash.
    Why? Paladin off-tank in DPS spec gear does a ridiculous amount of damage and you have Shield Oath to fall back on if you have adds to tank (though, not really even necessary then)
    (2)

  6. #26
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    It was pretty obvious that as soon as warriors were remotely buffed that a lot of paladins would complain. I think buffs are viewed like cookies, and should be shared equally. Personally I don't think we need any -buffs- as such, we're clearly in a good spot. If anything, being so clearly the flavor-of-the-month tank has felt a bit annoying the past few months. I'll be much happier tanking on my paladin in 2.1 I think when there's a mix of tanks out there.

    The only thing that paladins "need" are a few quality of life improvements that don't necessarily increase their overall tanking ability but just smooth out a few cracks. Shield Swipe being more useful (give it an enmity boost perhaps so you can slip it into your tank rotation without a threat loss), Awareness not being bugged and stopping heals critting on you.

    Also, shifting the enmity values on Shield Oath and Sword Oath so Sword Oath actually does -less- than Shield Oath and a sword oath paladin can dps with halone combos without massively overtaking the tank's threat. They're buffing defiance threat, so if they keep Sword Oath how it is and buff Shield Oath past it it should be good. Oh, and some kind of passive boost that makes cure do more than 200 health per cast. You can't use it in combat when tanking much anyway due to interrupts, but as of now it's pretty much a wasted crossclass slot.

    Those are the only things that paladin actually needs in my opinion. In terms of actual mitigation, damage done and general tank-stats, everything is working just fine.
    (2)

  7. #27
    Player
    Gandora's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    267
    Character
    Cerulean Knight
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sin_Nombre View Post
    Those warrior changes are pretty sick if they go through. What about Paladins? What are we going to get? If we're unchanged, I'm easily going back to my warrior... the only real thing I'll lose is my silence and stun spam - but a monk or bard can silence for me and I can't spam stun anyway since mobs resist so much; a 20 second cd should be fine.
    Quote Originally Posted by Gardes View Post
    Vanilla ice cream. THE BEST FLAVOR.

    Do not argue with me.
    You guys are going to get a box of kleenex to dry your tears. /troll-off

    /ontopic: Don't worry, PLD will still have their room in party/event/whatever is worth. People doesn't realise that there is nothing to cry about. No one's effort is going to be wasted, but somes ppl effort are going to be rewarded.
    (0)
    Last edited by Gandora; 11-22-2013 at 07:15 PM.

  8. #28
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Krystalynn View Post
    Toss some of that damage our way. Shield's really damn heavy when you're sitting 'offtanking' in a role you're used to swinging a bloody axe at. You want the main tank role, and leave us with diddly. Why the hell would anyone want a Paladin in the group sitting on Titan's ass, or any other boss when the dps race begins? Need two tanks for the encounter? Great? DPS phase?
    You're better off forming a group without dual tanks. Besides, the sword oath paladin and non-defiance stance warrior have similar dps. Take a gander at Kitru (among others) that have done the math on it.

    Someone explain to me why a Warrior isn't sitting in my spot. Seriously. Even I feel fucking ASHAMED when I'm in a dps slot I know can be filled by someone truly qualified. When I know a Warrior could do the role SO much better. But you're tanking the boss, and I'm wailing away on a mob with half my abilities uselessly sitting and waiting on a shield that never comes into effect because I have one role, and you have two and you leave Paladins with none.
    Again....there's not much difference in the dps capabilities of evenly geared paladins and warriors. The only abilities you are really "wasting" are the defensive ones (unless you feel the need to use one for a tumult, weight, bomb as you're referencing Titan) and shield swipe. Otherwise you are spamming halone combo, FoF on cooldown, and CoS/SW and cooldown just like you would be tanking.

    The only reason one would take a Paladin in that role is charity and pity, and just to 'be nice'~ which should be depressing. I'm sorry, but it really irks me that I know I'm going into a raid, and even if nobody says a word, I am mechanically hurting their chances to win if I'm not taking hits. No Paladin who gives a shit should be comfortable with this. That's not why we became tanks. It goes against everything in our nature to want our very presence to hurt our teammates.
    Many warriors also felt they were being taken as "charity" or out of "pity" because a second paladin (especially for coil) couldn't be found. Can warriors clear titan, coil, etc right now? Sure...but only by stressing healers more than having a paladin/paladin group. There are some videos of a solo paladin tanking Coil. Currently that is not possible with warriors. I doubt it is possible even after the 2.1. buffs.

    I would tell you I'm sorry you feel your paladin will be second rate in 2.1, but I'm not (mostly because you come across as someone that could care less that warriors are in the very spot you are afraid of landing in). Paladins will still have the edge over warrior tanks in survivablity. The gap, howerver, will hopefully shrink enough that warriors will no longer be getting a "charity" or "pity" spot.
    (5)
    Last edited by mythicrose; 11-23-2013 at 02:06 AM.
    Error 3102 Survivor

  9. #29
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Churchill View Post
    Why? Paladin off-tank in DPS spec gear does a ridiculous amount of damage and you have Shield Oath to fall back on if you have adds to tank (though, not really even necessary then)
    The problem with PLD off tanking is the only 'dps combo' we have is Fast Blade > Riot Blade because if we use our main combo, in Sword Oath, we'll be main tanking in a matter of moments. If they found a way to make the excess MP worthwhile (maybe a Enspell that drains mp or decent healing/Holy damage) then we'll still offer 'nothing to do' as an off tank as opposed to WAR.

    *edit* it's also impossible to jump into dps spec gear mid fight and you never know what'll happen to the MT, so jumping into dps gear would seem moot imho.
    (1)
    Last edited by Fyreus; 11-23-2013 at 02:06 AM.
    My prediction: SE will keep war amazingly devastating in PvP so later down the line you must do lolPvE to get PvP stuff... and that will fix the 'lack of tank' issues. /pets cat.

  10. #30
    Player
    WingsofWar's Avatar
    Join Date
    Aug 2013
    Location
    Ul dah
    Posts
    129
    Character
    Aria Jade
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fyreus View Post
    *edit* it's also impossible to jump into dps spec gear mid fight and you never know what'll happen to the MT, so jumping into dps gear would seem moot imho.
    lol that would be awesome if we can have a on-the-fly macro that swaps out all our gear for DPS when we switch to sword oath, and back to tank gear when switching to shield oath.

    Anywho, yeah i agree with OT using only FB>RB combo on sword oath. In GarudaHM, I typically have to wait to start attacking or throttle my dps down in order to use our main tank combo. Iv pulled Garuda off a Shield Oath MT many times before, it only takes small stat differences in gear to determine who will pull more aggro. Same goes with TitanHM and its a pain as I see my aggro meter jump when i shouldn't be building that much aggro in the first place.
    (1)

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