It was pretty obvious that as soon as warriors were remotely buffed that a lot of paladins would complain. I think buffs are viewed like cookies, and should be shared equally. Personally I don't think we need any -buffs- as such, we're clearly in a good spot. If anything, being so clearly the flavor-of-the-month tank has felt a bit annoying the past few months. I'll be much happier tanking on my paladin in 2.1 I think when there's a mix of tanks out there.

The only thing that paladins "need" are a few quality of life improvements that don't necessarily increase their overall tanking ability but just smooth out a few cracks. Shield Swipe being more useful (give it an enmity boost perhaps so you can slip it into your tank rotation without a threat loss), Awareness not being bugged and stopping heals critting on you.

Also, shifting the enmity values on Shield Oath and Sword Oath so Sword Oath actually does -less- than Shield Oath and a sword oath paladin can dps with halone combos without massively overtaking the tank's threat. They're buffing defiance threat, so if they keep Sword Oath how it is and buff Shield Oath past it it should be good. Oh, and some kind of passive boost that makes cure do more than 200 health per cast. You can't use it in combat when tanking much anyway due to interrupts, but as of now it's pretty much a wasted crossclass slot.

Those are the only things that paladin actually needs in my opinion. In terms of actual mitigation, damage done and general tank-stats, everything is working just fine.