Results 1 to 10 of 71

Hybrid View

  1. #1
    Player
    WingsofWar's Avatar
    Join Date
    Aug 2013
    Location
    Ul dah
    Posts
    129
    Character
    Aria Jade
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Personally the only thing id like to see implemented right away is, CoS to generate enmity and id be fine with that only change.

    Just to throw some ideas out...
    Id also like Shield Swipe and Bulwark return to be valuable for endgame content, sure i could use it during Coil and Titan, but it really wouldn't matter if i did or didn't as rampart, sentinel, foresight, and shield oath take the bulk of the damage mitigation skill sets. So adding/adjusting stats wouldn't be an improvement or fix. Rather id like entire mechanic to be changed to make better use of the shield.

    IE: While Bulwark is active, player will be granted charges for every successful block up to 3 (or 5), and you can use Shield Swipe (now off the GCD) to use those charges.

    ^ This change also gives 2 distinct pathways for players to shields among the 3, while Kite shields are still the best of both worlds, The biggest community change is how the player wants to fill their shield slot. Do they want more Mitigation (tower shield) which will grant them less opportunities to build Bulwark Charge, Or does the player like all the charges built, making him want the Round Shield over mitigation found from the tower shield.


    Another is adjusting combos used in an off-tanking stance. Typically a level50 PLD off-tank will get on Sword Oath so as not to fight for aggro against the PLD MT on Shield Oath or WAR MT on Defiance. We are also forced to use Fastblade>Riot Blade Combo, with a combo potency of 230+50 that does generate much less enmity than Shield Oath>FB>SB>RoH. But even then we are still not to use our main tank combos regardless. Id love so that enmity % bonus is only granted on Sword Oath, and removes the multiplier on SB>RoH, allowing the player to still produce enmity based on damage, and not based on combos, so we can use FB>SB>RoH without creeping up to MT in aggro, making us throttling the DPS down for no real reason.

    Another change id like to see is Combat Raise for PLD, with how our mana works and how much MP we use for Flash, raise is already an expensive spell to use, and realistically we would only be able to use it once or twice depending on the player so i don't think there is an issue with spamming raise. Or an Emergency Raise that grants 1 raise at the expense of 1/2 your total HP, making you really be strategic as to when to use it or if its viable to use it at all.
    (2)
    Last edited by WingsofWar; 11-22-2013 at 04:01 AM.

  2. #2
    Player
    Makarrov's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Sef Makaro
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    There are only a couple minor changes I'd like to see:

    1- change enmity multipliers on the RoH combo. Instead of x1,x3,x5 base multipliers I'd like to see something like x2,x3,x4 or x3,x3,x3. I don't want more threat on single target, we don't need it. I just want less of it tied to RoH itself.

    2-this one would actually be a bit of a buff but I'd like to see riot blade combo restore a little more mp. Just barely enough to let's flash be mp neutral if used after ever one rb combo instead of mp positive for every two combos.
    (0)