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  1. #1
    Player
    MiNuN's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,546
    Character
    Azure Xanh
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Lol, so he gets something I want it too even though you have enough?

    I can't understand how you even feel.
    (2)

  2. #2
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    All of the people that are foolish enough to think WAR has such a substantial DPS lead are just that, foolish. With the changes coming, it is very possible WAR will lose DPS as well with new rotations, assuming is just that, assuming.
    (3)

  3. #3
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by TouchandFeel View Post
    Yeah, I'm not really sure that going the straight buff route is necessary for PLD.
    Like many others have said, fix/tweak a few abilities so that they are more relevant like Tempered Will and maybe rejigger some abilities so that they create new combos to add more complexity and variety to playing a PLD.
    Tbh that's all we need. ..

    sword oath needs threat down modifier.

    awareness needs to work properly.

    Bulwark maaaaaybe needs a shorter cd.

    tempered will needs to actually do something.
    (0)

  4. #4
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Lord_Zlatan View Post
    Tbh that's all we need. ..
    sword oath needs threat down modifier.
    awareness needs to work properly.
    Bulwark maaaaaybe needs a shorter cd.
    tempered will needs to actually do something.
    Also shield swipe could really be made to have a purpose.
    Pacification just doesn't really work and everything seems to resist it, so maybe a different actually useful debuff and some extra threat so that it is worth actually using.
    (0)

  5. #5
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Lord_Zlatan View Post
    Tbh that's all we need. ..

    sword oath needs threat down modifier.
    Hate will always be off you as long as you don't go balls to the wall with Halone combos early.
    Quote Originally Posted by Lord_Zlatan View Post
    awareness needs to work properly.
    Agree. It's pretty useless currently.
    Quote Originally Posted by Lord_Zlatan View Post
    Bulwark maaaaaybe needs a shorter cd.
    It's already quite strong against groups, and would be even stronger if shield swipe was better
    Quote Originally Posted by Lord_Zlatan View Post
    tempered will needs to actually do something.
    It's already got niche uses against Ifrit, Titan (if you 2 tank it) and Demon Wall. Just add more knockback mechanics and it'd be great.
    (0)

  6. #6
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    They need to buff Awareness (which would also buff WAR seeing as they can cross class it) and take shield swipe off the GCD.

    Everything else is fine.
    (0)

  7. #7
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Stance dancing please. Give the oaths a 10 second cooldown but remove it from the gcd. Then have sword oath modify a sword based skill (while keeping potency bonus) that paladins would want to use while tanking. Shield oath can either stay as it is or also modify shield based skills (while current effects). MP cost of stances can stay.

    Possible examples:
    While in sword oath, circle of scorn grants additional enmity.
    While in sword oath, riot blade can combo into rage of halone. (someone above this post wants a combo off riot blade)
    While in shield oath, shield swipe pacifies enemies within 3 yalms of the paladin (I'm trying really hard not to mess with direct mitigation bonuses in situations that matter which might displease people)

    Basically I want to be enticed into going into sword oath mid tanking to enjoy sword oath skill benefits but if I do it at the wrong times, I'd suffer heavier damage due to base mitigation loss from not using shield oath. Outside of fight mechanics, paladin class itself is very simple compared to others and paladin has 5 skills..2 as "turn on at the beginning of the dungeon and leave it on forever save for rare cicumstances of passing or taking over", 1 as a skill that most paladin likely ignores or so rarely use they forgot they even have it, leaving 2 useful skills (1 rarely used due to cooldown and nature of the skill).
    (2)

  8. #8
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Gardes View Post
    Stance dancing please.
    No thanks, all stance dancing led to in other games was ridiculous amounts of micro management to play optimal which isn't fun it's tedious.

    I'd rather see Sword Oath become more of an off-tank DPS/Solo stance giving us access to an entirely new combo or something off of riot that we can use frequently without pulling off the MT.

    If you're really aching for something to press just before a large hit then I think a 'Shields-up!' style ability would be more fitting. Something that Increases your block chance to 100% for the next 2-3 seconds on a 10-15 second cooldown. There's a penalty for mindless pressing it on CD and in incorrect/missed timing.

    First and foremost you are a Tank. In any pressing content no one would ever trade -20% damage reduction for a slight DPS boost and if you can make that trade often enough to see a difference then the fights you are doing are already trivial.

    I agree that it would be neat to have the stances open to unique tool sets but I'd rather see one for tanking and one for off-tank/DPS utility moments than something I'm actively juggling while MTing.
    (0)

  9. #9
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    idk, I main tank with Sword up quite often, I'd prefer it didn't reduce my enmity (as the DPS increase produces more) but that's me, and I don't know a whole lot.
    (0)

  10. #10
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    90% of these suggestions I have made in older posts, but everyone just told me "you're level 24 you can't talk about balance issues." lol
    (0)

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