By the time they'd developed, tested, polished, and released the scaling thing, we'd have likely had vanity slots for a couple months.
By the time they'd developed, tested, polished, and released the scaling thing, we'd have likely had vanity slots for a couple months.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer
They could make just these items upgreadable, just like in ff 13. For post 50 ilvl make mats drop from instances.
Gear should only scale down, not up.
Or you would see people in swimsuits doing coil. Why get ilevel 90 gear if a ilevel 1 gear scaled up do the same job?
That single change would really harm Crafting more than it already does.
I mean, why bother craft when you shove event gear from 1-50 and completely negate the need of gear that an Armorer or Weaponsmith does?
Especially with how easy it is to get said even items?
Nay, I say. Nay.
Heirloom gear did exactly this in World of Warcraft. http://www.wowwiki.com/Heirloom <--- Go here, read, and scroll down to see the way that gear worked. This is a good idea. But I think it's far too early to add shit like that to the game yet.
But if its not level 13 you wont get that is has to do with FF13, remember Squenix thinks were all dumb.They made this cool gear/weapons that have stats that will work with every class, but it's only useful for a couple levels at most. It would be cool if they made it scale with your level until 45 when you get your class gear. With the vanity system not being ready (and maybe months and months away), this cool looking event gear and weapons are a complete waste. Playing dress up in an MMO can be entertaining, but only when you can also kick some monster arse at the same time.
Interesting. Shame I never played past the free trial on WoW back in... 2009? 2010? I can only talk of games I've seen and I've not seen much of WoW.Heirloom gear did exactly this in World of Warcraft. http://www.wowwiki.com/Heirloom <--- Go here, read, and scroll down to see the way that gear worked. This is a good idea. But I think it's far too early to add shit like that to the game yet.
Usually how it works with this type of gear is this way.... After the level cap is taken off once... or i'd say even a second time.. then that gear is released. But only for it to go from level 1 ~ 50 (aka the initial level cap). After it hits that level it stops, and you have to level the rest of the way without it.
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