that is why first hit is the last hit of the combo.
that is why first hit is the last hit of the combo.
Last edited by Nonlinear314; 11-22-2013 at 11:04 AM.
If snap punch or rockbreaker is at the top of the macro, it will push out snap punch or rockbreaker spam...
but believe it or not, sometimes the macro just does whatever it wants. I've gotten double dragon kicks from peanut butter and these kind of macros instead of the snap punch spams that I want.
He wins, close the thread.
To bad you shouldn't be only using Snap punch when using PB.If snap punch or rockbreaker is at the top of the macro, it will push out snap punch or rockbreaker spam...
but believe it or not, sometimes the macro just does whatever it wants. I've gotten double dragon kicks from peanut butter and these kind of macros instead of the snap punch spams that I want.
It's just an example. I'm saying that PB will force you into spamming SP and even if you want to do that, sometimes even the macro fails at that.
Limited space using a gamepad is a problem with a lot of the jobs, but mnk is not one of them. it has so many rare use skills you can just put them on the 2nd HB and switch over if need them, which is unlikely. Or put so L2+R2 switch to HB2 right.
SCH and SMN and WAR need to save space and it's a huge problem to get a proper layout, but with mnk? totally unneccessary
im trying to figure out why so many people seemed ok with someone macroing skills like this.
Macroing combos is a Godawful idea.
This will try to do all of these skills at once, meaning that only the first Snap Punch would actually go through. You'd have to put waits in and since those can only be integers, you'd be losing upwards of half a second between each move.Snap Punch Combo
/micon "Snap Punch"
/ac "Snap Punch" <t>
/ac "Snap Punch" <tt>
/ac "True Strike" <t>
/ac "True Strike" <tt>
/ac "Bootshine" <t>
/ac "Bootshine" <tt>
/ac "Mercy Stroke" <t>
/ac "Mercy Stroke" <tt>
/ac "Blood for Blood" <me>
/ac "Internal Release" <me>
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