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  1. #11
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Rochetm View Post
    1) Monk doesn't have a rotation
    2) use Gamepad and have room for every ability and a few dozen more
    3) Monk dosen't have a rotation
    4) Monk doesn't have a rotation
    5) One button macros are bad
    6) Monk doesn't have a rotation

    EDIT: Forgot to mention Monk doesn't have a rotation
    These macros aren't based on the rotation. Just looking at them, you can see they you can memorize the abilities that each button has listed and use them while still saving space.
    All it does is condense the buttons, not force you into a rotation. If I understand it correctly that is.
    This is only possible due to our stances.

    To the OP, I believe it'd be better if you controlled your cooldowns (BfB and IR). Also I've heard that these macros suffer from a delay or something.
    (0)

  2. #12
    Player
    Nonlinear314's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Gorgeous George
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    for situational stuff I remove the off GCD abilities from all my macros and have other bars for that but for a majority of content CDs less than 2 min can be blown on demand and not doing so just makes it so they don't get used as often.
    (0)


  3. #13
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Nonlinear314 View Post
    for situational stuff I remove the off GCD abilities from all my macros and have other bars for that but for a majority of content CDs less than 2 min can be blown on demand and not doing so just makes it so they don't get used as often.
    So you'd rather just blow through gcds 'randomly' instead getting yourself used to blow gcds constantly manually and then halt when you sense that having these gcds available soon for a particular fight and profit much more from it? And to that end you'd constantly swap macros in and out of your hotbar/chotbar and maybe even prepare multiple sets just for this instead of having a simpler manual-but-do-it-all set up?

    Okay.
    (0)

  4. #14
    Player
    Babylyn90's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    35
    Character
    Elyscia Daemon
    World
    Ultros
    Main Class
    Gladiator Lv 50
    I've never macro'ed a monk rotation because it just never seemed feasible given that a rotation is simultaneously mob and positionally dependent. At the end of the day you're sacrificing dmg/efficiency for simplicity.
    (0)

  5. #15
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by EasymodeX View Post
    If the FF14 client/macro/ability execution were clean (like RIFT's for example)
    Oh believe me, I know. Which is why I mentioned that you can end up doing dragon kicks in succession because the latency and macro couldn't agree with each other and you run the risk of losing GL.

    Quote Originally Posted by EasymodeX View Post
    you could simulate this effectively by having, say, two macros:
    1: SP - TW - DK
    2: DM - TR - BS
    And you could simply not press all 3 steps of each sequence. E.g. to BS-TR-SP, you would press 221.
    I've tried this. I love macroing and I can waste hours trying to figure out the perfect one for me. For this particular one, again, from my experience, latency can interfere (combo glow/stance progress is based on server acknowledgement). I've even tried set1 for stance1 attacks, set2 for stance 2 attacks, set3 for stance attacks (on controller but on keyboard it's basically putting other bars into your bar with macros so you dont have to press 1 then c1, then s1 if you set up your stance combo in a 3x3 manner) and then have all of the attacks as macros with a hotbar change command attached to each that will make the bar display proceed along the stances as you. This one has a problem with pressing too early before skill can activate. Like you want to do dragon kick, but you pressed the macro before the gcd is up and the macro kicks you forward to stance 2 set. None of the stance 2 sets are activate-able because you didnt do the stance 1 attack. You can keep mashing the buttons to kick you again to stance 1 set but in the end, it can just confuse you.

    It can be somewhat remedied with adding a /wait 1 before the stance bar switch command but a macro press will interrupt the previous macro press, including the /wait, if you keep pressing it trying to get a skill out, eventually you can overlap with the gcd and waste even more time
    (0)
    Last edited by Gardes; 11-22-2013 at 03:06 AM.

  6. #16
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Hmm ... Iknowyouknow; I was merely commenting on your particular comment related to the "rigidity" of said macros.
    (0)

  7. #17
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Why would you want macros for monk? I play on gamepad and a shoulder button hit to switch page is not a lot of work.... I would rather figure out how to play the class correctly than trying to remember which skill is in which macro...
    (2)

  8. #18
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I don't see the need, but then again I don't know a gamepad.

    How I would set it up, assuming you have like, 4 buttons on the pad, and like a bunch of triggers right?

    Assuming you could trigger to change the attack all you need is, 3 buttons no mod for a base rotation, 3 buttons triggered for the 2nd set of attacks per stance.

    Another 4 buttons with another trigger for your two common cooldowns and your oGCDs.

    And another trigger with aoe abilities.
    (0)

  9. #19
    Player
    Oblit's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Oblit Sarabi
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nonlinear314 View Post
    Is there a thread for these? -snip
    Total waste, buffs will be going off randomly. Dragon Kick or Bootshine will sometimes go off when you are trying to execute Raptor or Ceourl stance abilites etc.

    I only use macros like these:

    /macroicon "Steel Peak" <t>
    /ac "Steel Peak" <t>
    /ac "Shoulder Tackle" <t>
    *Only one skill will get activated depending on your distance from your target.

    /macroicon "Mantra" <me>
    /ac "Mantra" <me>
    /ac "Second Wind" <me>
    /ac "Featherfoot" <me>
    *can even add Keen Flurry and/or Foresight if you use those abilites. This is my "Oh sh*t" macro.


    /macroicon "Blood for Blood" <me>
    /ac "Blood for Blood" <me>
    /ac "Internal Release" <me>
    /ac "Bloodbath" <me>

    /macroicon "Mercy Stroke" <t>
    /ac "Mercy Stroke" <t>
    /ac "Haymaker" <t>

    The reason why I don't like Mercy Stroke with my combo is I dont want it randomly going. It can mess up my GL stacks.
    (2)

    http://carlo-marcelo.deviantart.com/

  10. #20
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nonlinear314 View Post
    you have convinced me of nothing, your logic and persuasion skills need a lot of work.
    There is no persuading you. You think you are right and will never change. But here let me win...

    Perfect Balance...

    Game over, I win.
    (0)

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