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  1. #1
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by EasymodeX View Post
    If the FF14 client/macro/ability execution were clean (like RIFT's for example)
    Oh believe me, I know. Which is why I mentioned that you can end up doing dragon kicks in succession because the latency and macro couldn't agree with each other and you run the risk of losing GL.

    Quote Originally Posted by EasymodeX View Post
    you could simulate this effectively by having, say, two macros:
    1: SP - TW - DK
    2: DM - TR - BS
    And you could simply not press all 3 steps of each sequence. E.g. to BS-TR-SP, you would press 221.
    I've tried this. I love macroing and I can waste hours trying to figure out the perfect one for me. For this particular one, again, from my experience, latency can interfere (combo glow/stance progress is based on server acknowledgement). I've even tried set1 for stance1 attacks, set2 for stance 2 attacks, set3 for stance attacks (on controller but on keyboard it's basically putting other bars into your bar with macros so you dont have to press 1 then c1, then s1 if you set up your stance combo in a 3x3 manner) and then have all of the attacks as macros with a hotbar change command attached to each that will make the bar display proceed along the stances as you. This one has a problem with pressing too early before skill can activate. Like you want to do dragon kick, but you pressed the macro before the gcd is up and the macro kicks you forward to stance 2 set. None of the stance 2 sets are activate-able because you didnt do the stance 1 attack. You can keep mashing the buttons to kick you again to stance 1 set but in the end, it can just confuse you.

    It can be somewhat remedied with adding a /wait 1 before the stance bar switch command but a macro press will interrupt the previous macro press, including the /wait, if you keep pressing it trying to get a skill out, eventually you can overlap with the gcd and waste even more time
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    Last edited by Gardes; 11-22-2013 at 03:06 AM.