Results -9 to 0 of 33

Threaded View

  1. #12
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Latency will eventually screw up combo acknowledgment and allowance and you'll end up doing dragon kicks multiple times, wasting greased lighting refresh gap.

    Stacking BfB and Internal release into your attack macro will just make you waste them as soon as possible and it's just not desirable. Imagine activating BfB and IR because your were pressing the macro to attack and titan jumping up right after you activate it.

    Even if you dont care for snake and true strike alternation, there will be times where you have to choose between starting with dragon kick or bootshine and end it with snap punch or demolish. Unless you want to be rigid and have gaps in your attacks instead of having a closer to ideal up time on dots/buffs/debuffs, it's best to separate them and use different bar set changes and pedal between them as you play instead of 1-2-3 macros that cant be changed.

    It's like programming an rc car to run through a race track, except the race track can change at anytime so your car will just slide and drag along it slowing you down by alot instead of smoother manual control. Macros in this game is too dumb, especially with the absence of conditionals.
    (0)
    Last edited by Gardes; 11-22-2013 at 02:39 AM.