


Latency will eventually screw up combo acknowledgment and allowance and you'll end up doing dragon kicks multiple times, wasting greased lighting refresh gap.
Stacking BfB and Internal release into your attack macro will just make you waste them as soon as possible and it's just not desirable. Imagine activating BfB and IR because your were pressing the macro to attack and titan jumping up right after you activate it.
Even if you dont care for snake and true strike alternation, there will be times where you have to choose between starting with dragon kick or bootshine and end it with snap punch or demolish. Unless you want to be rigid and have gaps in your attacks instead of having a closer to ideal up time on dots/buffs/debuffs, it's best to separate them and use different bar set changes and pedal between them as you play instead of 1-2-3 macros that cant be changed.
It's like programming an rc car to run through a race track, except the race track can change at anytime so your car will just slide and drag along it slowing you down by alot instead of smoother manual control. Macros in this game is too dumb, especially with the absence of conditionals.
Last edited by Gardes; 11-22-2013 at 02:39 AM.

Automatically losing 5-15% of your DPS because of the lost ability queuing is not what I would call effective.
Mitigating that by mashing the macro causes macro errors where the abilities are executed out of order.
Macroing Monk attack sequences is theoretically plausible (and I set up a SP-TR-BS macro at level 4 or w/e you get all 3) ... but horrible in practice with FF14's engine/client (I deleted the macro after fighting 4 mobs with it).
If the FF14 client/macro/ability execution were clean (like RIFT's for example), you could simulate this effectively by having, say, two macros:
1: SP - TW - DK
2: DM - TR - BS
And you could simply not press all 3 steps of each sequence. E.g. to BS-TR-SP, you would press 221.
Although in that situation with the way DM and SP are timed, I would probably have SP in both macros and have DM as a separate button.
Last edited by EasymodeX; 11-22-2013 at 02:40 AM.



Oh believe me, I know. Which is why I mentioned that you can end up doing dragon kicks in succession because the latency and macro couldn't agree with each other and you run the risk of losing GL.
I've tried this. I love macroing and I can waste hours trying to figure out the perfect one for me. For this particular one, again, from my experience, latency can interfere (combo glow/stance progress is based on server acknowledgement). I've even tried set1 for stance1 attacks, set2 for stance 2 attacks, set3 for stance attacks (on controller but on keyboard it's basically putting other bars into your bar with macros so you dont have to press 1 then c1, then s1 if you set up your stance combo in a 3x3 manner) and then have all of the attacks as macros with a hotbar change command attached to each that will make the bar display proceed along the stances as you. This one has a problem with pressing too early before skill can activate. Like you want to do dragon kick, but you pressed the macro before the gcd is up and the macro kicks you forward to stance 2 set. None of the stance 2 sets are activate-able because you didnt do the stance 1 attack. You can keep mashing the buttons to kick you again to stance 1 set but in the end, it can just confuse you.
It can be somewhat remedied with adding a /wait 1 before the stance bar switch command but a macro press will interrupt the previous macro press, including the /wait, if you keep pressing it trying to get a skill out, eventually you can overlap with the gcd and waste even more time
Last edited by Gardes; 11-22-2013 at 03:06 AM.
for situational stuff I remove the off GCD abilities from all my macros and have other bars for that but for a majority of content CDs less than 2 min can be blown on demand and not doing so just makes it so they don't get used as often.



So you'd rather just blow through gcds 'randomly' instead getting yourself used to blow gcds constantly manually and then halt when you sense that having these gcds available soon for a particular fight and profit much more from it? And to that end you'd constantly swap macros in and out of your hotbar/chotbar and maybe even prepare multiple sets just for this instead of having a simpler manual-but-do-it-all set up?
Okay.

I've never macro'ed a monk rotation because it just never seemed feasible given that a rotation is simultaneously mob and positionally dependent. At the end of the day you're sacrificing dmg/efficiency for simplicity.

Hmm ... Iknowyouknow; I was merely commenting on your particular comment related to the "rigidity" of said macros.
Why would you want macros for monk? I play on gamepad and a shoulder button hit to switch page is not a lot of work.... I would rather figure out how to play the class correctly than trying to remember which skill is in which macro...
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