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  1. #1
    Player
    Nonlinear314's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Gorgeous George
    World
    Famfrit
    Main Class
    Gladiator Lv 50

    Monk rotation macros

    Is there a thread for these? Since monk's combo abilities are stance dependent you can stack them in macros to do one button combos. I default with True Strike for second hit and have Twin Strikes on its own button. When it lights up I know I am on second hit of combo and will use it when buff is needed. I use the third hit of the combo for the icon, I know if none of them are lit up then they will open with bootshine. I will probably make single macros for One Ilm Punch and Dragon Kick as I acquire them and add Howling Fist to AOE macro.

    I also put off-GCD abilities at the bottom and use them during the GCD. I change up the order so I can use a certain one if they are all on CD.

    Snap Punch Combo

    /micon "Snap Punch"
    /ac "Snap Punch" <t>
    /ac "Snap Punch" <tt>
    /ac "True Strike" <t>
    /ac "True Strike" <tt>
    /ac "Bootshine" <t>
    /ac "Bootshine" <tt>
    /ac "Mercy Stroke" <t>
    /ac "Mercy Stroke" <tt>
    /ac "Blood for Blood" <me>
    /ac "Internal Release" <me>

    Demolish:

    /micon "Demolish"
    /ac "Demolish" <t>
    /ac "Demolish" <tt>
    /ac "True Strike" <t>
    /ac "True Strike" <tt>
    /ac "Bootshine" <t>
    /ac "Bootshine" <tt>
    /ac "Blood for Blood" <me>
    /ac "Mercy Stroke" <t>
    /ac "Mercy Stroke" <tt>
    /ac "Internal Release" <me>

    Twin Snakes (Use this when you need to buff, will make similar macros for One Ilm Punch and Dragon Kick):

    /micon "Twin Snakes"
    /ac "Twin Snakes" <t>
    /ac "Twin Snakes" <tt>
    /ac "Internal Release" <me>
    /ac "Blood for Blood" <me>
    /ac "Mercy Stroke" <t>
    /ac "Mercy Stroke" <tt>

    AOE:

    /micon "Arm of the Destroyer"
    /ac "Rockbreaker" <t>
    /ac "Rockbreaker" <tt>
    /ac "Twin Snakes" <t>
    /ac "Twin Snakes" <tt>
    /ac "Arm of the Destroyer" <t>
    /ac "Arm of the Destroyer" <tt>
    /ac "Featherfoot" <me>
    /ac "Mercy Stroke" <t>
    /ac "Mercy Stroke" <tt>
    /ac "Blood for Blood" <me>
    /ac "Internal Release" <me>
    (0)
    Last edited by Nonlinear314; 11-22-2013 at 02:29 AM.

  2. #2
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    No, no... no... please no. Don't do this.. its bad... knock it off.
    (7)

  3. #3
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    I tried using those types of macros before and while they do work, only hitting a few buttons made mnk sooo boring.
    (0)

  4. #4
    Player
    Nonlinear314's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Gorgeous George
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rochetm View Post
    No, no... no... please no. Don't do this.. its bad... knock it off.
    why? Bar space on gamepad is valuable and this frees up multiple buttons.
    (1)

  5. #5
    Player
    Nonlinear314's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Gorgeous George
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Genesiser View Post
    I tried using those types of macros before and while they do work, only hitting a few buttons made mnk sooo boring.
    So you think pushing a few more buttons to do the same thing is fun?
    (0)

  6. #6
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Nonlinear314 View Post
    So you think pushing a few more buttons to do the same thing is fun?
    I honestly do, hahah.
    But I could see the need for this on a ps3 or gamepad.
    (1)

  7. #7
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nonlinear314 View Post
    why? Bar space on gamepad is valuable and this frees up multiple buttons.
    1) Monk doesn't have a rotation
    2) use Gamepad and have room for every ability and a few dozen more
    3) Monk dosen't have a rotation
    4) Monk doesn't have a rotation
    5) One button macros are bad
    6) Monk doesn't have a rotation

    EDIT: Forgot to mention Monk doesn't have a rotation
    (2)

  8. #8
    Player
    Nonlinear314's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Gorgeous George
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rochetm View Post
    1) Monk doesn't have a rotation
    2) use Gamepad and have room for every ability and a few dozen more
    3) Monk dosen't have a rotation
    4) Monk doesn't have a rotation
    5) One button macros are bad
    6) Monk doesn't have a rotation

    EDIT: Forgot to mention Monk doesn't have a rotation
    you have convinced me of nothing, your logic and persuasion skills need a lot of work.
    (0)


  9. #9
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Latency will eventually screw up combo acknowledgment and allowance and you'll end up doing dragon kicks multiple times, wasting greased lighting refresh gap.

    Stacking BfB and Internal release into your attack macro will just make you waste them as soon as possible and it's just not desirable. Imagine activating BfB and IR because your were pressing the macro to attack and titan jumping up right after you activate it.

    Even if you dont care for snake and true strike alternation, there will be times where you have to choose between starting with dragon kick or bootshine and end it with snap punch or demolish. Unless you want to be rigid and have gaps in your attacks instead of having a closer to ideal up time on dots/buffs/debuffs, it's best to separate them and use different bar set changes and pedal between them as you play instead of 1-2-3 macros that cant be changed.

    It's like programming an rc car to run through a race track, except the race track can change at anytime so your car will just slide and drag along it slowing you down by alot instead of smoother manual control. Macros in this game is too dumb, especially with the absence of conditionals.
    (0)
    Last edited by Gardes; 11-22-2013 at 02:39 AM.

  10. #10
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Automatically losing 5-15% of your DPS because of the lost ability queuing is not what I would call effective.

    Mitigating that by mashing the macro causes macro errors where the abilities are executed out of order.

    Macroing Monk attack sequences is theoretically plausible (and I set up a SP-TR-BS macro at level 4 or w/e you get all 3) ... but horrible in practice with FF14's engine/client (I deleted the macro after fighting 4 mobs with it).

    Quote Originally Posted by Gardes View Post
    Unless you want to be rigid and have gaps in your attacks, it's best to separate them and use different bar set changes instead of 1-2-3 macros that cant be changed.
    If the FF14 client/macro/ability execution were clean (like RIFT's for example), you could simulate this effectively by having, say, two macros:

    1: SP - TW - DK
    2: DM - TR - BS

    And you could simply not press all 3 steps of each sequence. E.g. to BS-TR-SP, you would press 221.

    Although in that situation with the way DM and SP are timed, I would probably have SP in both macros and have DM as a separate button.
    (0)
    Last edited by EasymodeX; 11-22-2013 at 02:40 AM.

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