Quote Originally Posted by Paikis View Post
Like I have said in other threads, my preference would be for Steel Cyclone to get the DR and Inner Beast stay at 300% healed. I get the feeling these changes are here to stay though.
I'm sure it's also partly a way to address the wonky scaling issues. I think I would have preferred that they kept WAR more reactive in design, but I also understand that it's not nearly as simple as it seems to balance that way. The ease with which a WAR can solo CC Chimera would portend certain design restrictions that the design team would face. The only good way to address that would be to do what WoW did with Death Knight, and I think a lot of people would be disappointed to see that kind of copypasta.

Quote Originally Posted by Paikis View Post
People who did this are called 'BAD'. You should use Inner Beast EVERY TIME you need a heal.
That is not necessarily true. At very high damage rates like those seen against stacked Dreadnoughts or double Dreadnoughts (depending on your build), you would want to sit on Wrath rather than use the abilities. These are pretty rare scenarios, of course, but the difference between sitting on Wrath and using Inner Beast is unfortunately small in most late-game content. Wrath overtakes Inner Beast spam around 900-1250 incoming DPS depending on build. The ideal case is usually sitting on Wrath except when Infuriate is available, which overtakes IB spam between 550 and 900 DPS. These are not particularly common damage rates, of course, but it should give you an idea of how damaging it really is losing those Wrath stacks.