Sonnuva gun.
All right i'll retract my statement, but I still find it simply impossible to pull off while being in pure Fending gear/Vit allocation.
I am completely with you on this. I am happy to see warrior changes coming, but I am not happy with the 180 on class design. Being able to self-heal, and having to manage that properly to tank well, is what makes Warrior fun for me. The proposed changes are going to dumb warriors down, and take away from our unique tanking style.
Warrior's do need some help, but as the OP said: all the other changes are more than enough to give us what we need. Changing IB from being a reliable self-heal to being 1/3 of that heal & a 20% dmg reduction takes away the feel from the class we've all learned to play / love.
The WAR playstyle is not defined by self-heals; it's defined by Wrath stack generation and consumption. The fundamental WAR play construct is staying the same and is, in fact, being made *better* because you're not longer being penalized for using those Wrath stacks while also having all of those Wrath consumption abilities actually perform *much better*. The only thing you're losing is the ability to see a big fancy heal number fly up on your screen when you use IB.
If you honestly think that WAR is somehow going to suffer from catastrophic identity failure, it's only because you have a laughably warped view of how WAR actually plays.
Warrior is the only class that is penalized for using abilities. It's ridiculous. Pacification? Loss of stacks? Hell IB is 9000000000x better just because of the change to defiance/wrath. Flat DR for 6 seconds still doesn't compare to Shield block and then shield block + rampart. Don't get me wrong, it's super nice to have a cooldown for almost every boss mechanic but what we really need is higher parry / evasion to compete with shield block. Hell throw in DRG parry buff. We've got evasion from monk, but that just marginally makes up for PLDs version of flash.
I mean ability bloat for sure -- I think I have something like 31 keybinds. My PLD doesn't have half so many.
The type of logic behind warrior mechanics still blows my mind -- "what you've got 3 combos you need to keep up? Here's some pacification on an ability you'll need to help maximize your heals / debuffs chain while keeping your threat up during your non-threat combo, good luck!"

The storm's eye screenshot isn't me.Sorry, I had another post by him in mind when I read your 2nd sentence. He blatantly makes so many false statements, it's confusing which one is being de-bunked. I thought you were specifically talking about the Storms eye Screen Shot, as well as his recent post mentioning dealing damage as a Marauder in Warrior gear some how....
There is only one thing I have said in this thread which isn't 100% true and that is the 1.8-2k unbuffed hits. That should actually be 1.5-1.6k (heal) unbuffed*, 2k would be with Berserk. I remembered seeing 2k-ish a few times in BC and just went with it. Testing later revealed that I couldn't actually hit those numbers without Berserk. It has been interesting watching you all frothing at the mouth over it though.
Funny how so many things are IMPOSSIBRU right up until someone does it. It is not my fault YOU can't do it. Heck, I only have 2 pieces of myth and zero Allagan and I can do it. Getting the rest of my gear up to i90 would give me another 15-ish STR, I could race swap to get another 5 and with the extra gear giving me another 35ish VIT, I could comfortably swap to STR allocation and still have 8k+ hp.In order to crit for 1184, you would need to hit for 784 using INner beast.
This is simply IMPOSSIBLE to do in full tank gear and Bravura +1.
<snip>
Your assertion btw.
Which means critting for 1183, which is not possible.
You average meaning at least a 600 hit minimum, which is also not possible unless it were a crit, which blows your earlier statement of a 4k heal to heal.
Edit: Also you never posted a picture of a 1183 INner beast hit. Ever.
I even posted a screenshot of doing it and told you exactly HOW it was done
*Unbuffed to me means in a group (STR buff) with food (HQ La Noscean Toast) and with Maim and Storm's Eye active. Storm's Eye is the only one of these abilities that you EVER have an excuse for not having active.
You are making the assertion that you are doing so as a pure vit tank, which isn't remotely true at all.
I also recanted my initial remark but hey, reading posts is hard. Gotta jump on the first one you see.
Never said I can't do it, I simply said it wasn't possible to do regularly and have well over 8k hp as you asserted.It is not my fault YOU can't do it. Heck, I only have 2 pieces of myth and zero Allagan and I can do it. Getting the rest of my gear up to i90 would give me another 15-ish STR, I could race swap to get another 5 and with the extra gear giving me another 35ish VIT, I could comfortably swap to STR allocation and still have 8k+ hp.
Heck you contradicted yourself in that screenshot when you declared how you could do it.
You can do it when you use strength based accessories and an HQ Strength pot and a berserk up yeah. Sure, go nuts.
Not as a pure fending tank though, and not with 1k+ crits unless you sacrifice a chunk of HP for it. Which you did with your accessories.
"I hit this hard regularly guys!"
but in your screen shot
"Yeah strength accessories/berserk up/str pot"
mmkay.
Last edited by Leiron; 11-26-2013 at 09:18 AM.
Fiddling with equipment stats, it seems that max STR on a WAR is 466 with 290 DTR after food. This is all ilvl90 gear. Should get +2% STR from party bonus as well, which is 475. Valk's formula predicts 1.393 damage per potency, less than what is needed. However, any discrepancy in Valk's heuristic could make it possible. Kind of academic, though. Maximum non-crit, non-buffed IB heal from Valk's formula would be 1672. That's your design limit. Realistically, you can't exceed 1500 without severely clipping your HP. You'd lose 50 STR -- 30 from bonus points, 20 from going to ilvl70 Gryphonskin with 9 STR per piece instead of 13. You'd also gain 75 VIT, or around 1400 eHP. Would put you at 487 VIT before party and food, which is about 7822 HP after Defiance. With party bonus and food, should be 8202 HP -- good enough. Anywho, that's 126.4773 damage per 100 potency, or about 1518 healed by your average IB with Maim and SE up. That is all ilvl90 armor and weapon with ilvl70 melded accessories.


He likes to throw in the impractical use of STR potions, so you could add up to another 84STR with an HQ x-potion of STR if you felt like throwing your money away for next to nothing gained.
I understand how it was done; I just wanted to look at whether it was feasible without the use of the strength potion. The super-high crit-berserk ones are really a matter of curiosity rather than practicality.
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