I tend to agree that the change to IB is not in line with the initial design of a self healing tank which is what appealed to me in the first place.
My suggestion, keep IB the way it was in 2.0 but give Steel cyclone the 20% damage reduction. We still need some mechanics to do scaled mitigation.
That way we have 2 mitigation mechanism and Steel Cyclone would actually be useful.
I feel wrath are now useless and there's little benefit holding them aside from specific fight mechanics such as Titan's scripted rotation. In most case, I'll always want to use my wrath since they now become just a resource and not a benefit in itself.
Since there are no downside to using wrath anymore, you're just wasting resource if you don't use one of the ability.
What you're saying about infuriate is very true and it's now becoming a pretty bad skill to get at lvl 50 since the benefit is meh...
Overall, I'm happy with most changes in 2.1 but IB is currently just fine the way it is. Just give the 20% DR to Steel Cyclone instead (or give back the 1.0 version) and it'll fix a lot of the issues raised here.
I agree with this 100% I think IB is okay as is and can be really usefull if you need that extra heal in certain situations. Steel Cyclone is quite useless atm so having that 6 second 20% damage reduction buff added to the steel cyclone ability instead of inner beast would actually give wars a reason to use the best looking ability we have and benifit from it.
I get you guys saying DR% scales better. I made that clear in the OP but regardless. With how high HP scales with VIT and how little damage does comparatively with STR it could very well become an issue in a year or two down the line. The problem is they took the laziest approach in an attempt to prevent a problem that doesn't actually exist yet. There's a number of ways they could have altered IB without straying from the original concept of the class. We pay them to keep this game updated and pump out content, they shouldn't ever cut corners and take the easy way out. I'm sure I'll get lynched for it, but WoW has a perfect example of a direction they could have taken IB with Death Strike.
Scales with your own damage, enemy damage and perfectly fits the flavour of the class. There's a number of other options they could have gone with too, even something as simple as buffing the 300% to 400% in a years time when it actually becomes an issue would have been a better option (the rest of the changes in 2.1 do enough to bridge the gap between WAR and PLD as is).Focuses dark power into a strike that deals 185% weapon damage plus 499 to an enemy and heals you for 20% of the damage you have sustained from non-player sources during the preceding 5 sec (minimum of at least 7% of your maximum health). This attack cannot be parried.

From all the MMO's I play/ have played, developers tend to make improvements for a limited number of reasons;
1. Balance between classes
2. Improvements to the lesser used abilities, with the intent that they become relevant
3. And to piss the community off, so the game has a feeling of freshness for those that have spent every waking
Moment since launch with the intent of completing end game content.
WAR will not be a PAL clone with 2.1. WAR is still an acticve mitigation tank vs passive mitigation for PAL.
One difference now, is that the SP combo is one of the abilities that was not used prior to 2.1, but will be part of the
WAR rotation. Also, the fact that IB was the only WAR ability worth using is no longer an issue. You have several
that bring something to the party vs. nothing at all. The damage reduction will not be constant, like it is for a PAL in shield oath.

WAR will have a new *identity* to develop now, but will actually be based on a foundation, rather than 1 skill.
The reality, is that you can't make everyone happy. But, at least not everyone is pissed off.

I'd like to chime in and say I agree with everything the OP has posted.
I would prefer if they had left Inner beast as it is, and added the 20% DR to Steel Cyclone.

So were using an AoE on single targets, that just feels wierd. The new IB is miles ahead of the current one and (will all the other changes) will give WARs much more flavor.
Complete bull right there, I have almost 20 STR over you and my non crits barely get to 1500 with just Maim and SE non crit. I'd like to know how you're averaging almost a 700 damage IB without cooldowns or crits.
Last edited by Phreak; 11-22-2013 at 07:39 AM.
Some people just refuse to be convinced Paikis. I'm more than happy to accept differing opinions on the new IB, after all it can really be seen as a buff in some content (especially prior to gearing) but it's really sad how grossly misinformed a lot of WAR are over the intricacies of the current IB. People will fight you tooth and nail to tell you how wrong you are regardless of what numbers you show them. Given the upcoming change I'm at least glad I won't have to have the same tired discussion about it.
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