Results 1 to 2 of 2
  1. #1
    Player
    RaineMagus's Avatar
    Join Date
    Nov 2013
    Posts
    82
    Character
    Eliya Maxwell
    World
    Behemoth
    Main Class
    Gladiator Lv 50

    Ingame UI suggestions (regarding ease-of-use)

    -When an item is in use in a stored build, tag said item(s) visually in the Armoury System. [for example, color coding a corner of the item's image]

    *People commonly destroy, convert, sell, trade, or otherwise eliminate items they didn't intend to (due to simply forgetting that this item was used on an alternate job).

    -Sound notifications for chat-messages beyond /tell (optional)

    *While true that <se.x> can be added for a notification (in parties), it's rather difficult to remember to type said things out on the fly without a macro (people don't do it). Custom chat audible-notices would help players catch instructions from their team during the heat of battle.

    -Chat pane opacity

    *100% opacity [maximum contrast] would greatly help those of us who are visually impaired read the chat.

    -UI element click-through (toggle per element)

    *With the ability to click-through portions of the UI ... a chat-pane, map, compass, etc, could be placed over the center of the screen.
    (0)

  2. #2
    Player
    RaineMagus's Avatar
    Join Date
    Nov 2013
    Posts
    82
    Character
    Eliya Maxwell
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    --I also realize that this is potentially in the wrong-section, as there actually is a "user interface" portion of the forums for discussion (gameplay).


    Perhaps the Feedback category of the forums should be changed to website or miscellaneous. The way it's structured now actually causes a fair bit of confusion (having a section explicitly titled feedback alongside other categories of discussion) / a bit ambiguous.
    (0)