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  1. #31
    Player
    Seidaku's Avatar
    Join Date
    May 2011
    Posts
    114
    Character
    Sinbound Seraphim
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I would say slashing resist lowered and dmg dealt lowered are pretty big utilities that warriors now bring to the table.

    What I would like to see is a combo action available by using overpower in conjunction with steel cyclone. Maybe an extra stun ability that is slightly stronger/longer than the others. Would make up for our loss of shield on multiple mobs. Add a damage reduction that would work if we were off or main tank.
    (0)
    Last edited by Seidaku; 11-23-2013 at 02:09 AM.

  2. #32
    Player
    ExarKun007's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Exxar Kun
    World
    Cactuar
    Main Class
    Marauder Lv 50
    The current stun is incredibly cumbersome to use, the wind up is so long that most abilities have gone off by the time you can use it.
    (0)

  3. #33
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ExarKun007 View Post
    The current stun is incredibly cumbersome to use, the wind up is so long that most abilities have gone off by the time you can use it.
    I've never experienced that with Warrior stun. For me it's typically a 1/4 charge bar in length for the Stun Effect.
    --------------------------------------------------------------------------------------------------------
    I like all the changes as it's very balanced with Paladin, I just wish they kept with the Warrior design of HP Absorb = Mitigation.

    If it was possible to track, I think they should have tied Wrath to damage taken. 1/12th of Max HP Damage taken = 1 Stack

    Vengeance - 1/24th of Max HP Damage Taken = 1 Stack (+ the Normal function)

    Inner Beast - Keep 300% Damage into HP - Add Increased Enmity

    Steel Cyclone - Add Absorb 50% of Damage Dealt + Increased Enmity

    Foresight - CD should be 90s - Lvl 14 Enhanced Foresight should add - Increases Parry by 60%

    Because Paladin has both Block and Parry - Warrior should learn a Trait that 50% of Parried Damage is recovered as HP.
    Example: 2000 Damage hit - 25% Parried - 12.5% Healed - Total Mitigation 37.5%

    I think that design would tie in really well with the New Holmgang as well, since when it wears off you will be at 1HP without any heals. You should be at full Wrath Stacks from Damage taken to get to that point, so before it wears off:

    Berserk, Internal Release, Second Wind - IB + Infuriate + IB
    (0)
    Last edited by Judge_Xero; 11-24-2013 at 01:40 AM.

  4. #34
    Player
    Enjin's Avatar
    Join Date
    Nov 2013
    Posts
    35
    Character
    Enjin Jax
    World
    Coeurl
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kitru View Post
    WAR *sucks* on T4, especially on the knights/soldiers, and not just because of the rubbish CD suite we've got right now. You do not get any of the secondary benefits of your attacks (like Wrath stacks, Maim's buff, Storm's Eye's debuff) when an attack is fully absorbed by a shield so any attack that you use on the soldier is going to be completely and utterly wasted. I *really* hope it's something that they fix eventually.
    No one in my BC linkshell will believe you if you tell them that. I can break the shield with my damage and cause it to stun before the DPS gets to it, then they blow it up. If a soldier / knight is still up when a juggnernaut pops I can kill it while the DPS switches. My PLD outgears my warrior yet for our group my warrior is superior on turn 4. My group prefers my warrior on Turn 4. I also always have full wrath stacks when I need them -- wrath management is easy.
    (0)

  5. #35
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Enjin View Post
    No one in my BC linkshell will believe you if you tell them that. I can break the shield with my damage and cause it to stun before the DPS gets to it, then they blow it up. If a soldier / knight is still up when a juggnernaut pops I can kill it while the DPS switches. My PLD outgears my warrior yet for our group my warrior is superior on turn 4. My group prefers my warrior on Turn 4. I also always have full wrath stacks when I need them -- wrath management is easy.
    I'd have to see this to believe it. This is something I can't even really fathom.
    (0)

  6. #36
    Player
    Enjin's Avatar
    Join Date
    Nov 2013
    Posts
    35
    Character
    Enjin Jax
    World
    Coeurl
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Seidaku View Post
    I would say slashing resist lowered and dmg dealt lowered are pretty big utilities that warriors now bring to the table.

    What I would like to see is a combo action available by using overpower in conjunction with steel cyclone. Maybe an extra stun ability that is slightly stronger/longer than the others. Would make up for our loss of shield on multiple mobs. Add a damage reduction that would work if we were off or main tank.
    It's irritating that PLDs have one combo for max threat and debuff. We essentially have 3. I'm sorry but that's a lot of bloat.
    (0)

  7. #37
    Player
    Enjin's Avatar
    Join Date
    Nov 2013
    Posts
    35
    Character
    Enjin Jax
    World
    Coeurl
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Exstal View Post
    I'd have to see this to believe it. This is something I can't even really fathom.
    I did it without +1 bravura and avg of ilev 70 gear. I think I still have Fraps around here to record it. I'm can at least stream it next week.
    (0)

  8. #38
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Exstal View Post
    I'd have to see this to believe it. This is something I can't even really fathom.
    It's fairly easy. You can just spam overpower and do it, or you can do it even faster if you're cycling BB combos (which you should be)
    (0)

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