Quote Originally Posted by Dedayius View Post
And this is why Ifrit HM is HORRIBLE game design. I hope to never see another encounter like that where almost the entire difficulty for the encounter is based on whether you have a paladin or not.

Also I'm all for both classes useless or nearly useless abilities being fixed and made more interesting. Less cooldowns, more active abilities please!
You don't need a paladin, it just makes it easier with pugs that don't have voice com to coordinate stuns that have cooldowns.