
Originally Posted by
Paikis
The proposed changes to WAR look OK. I'm not a huge fan of the change in tanking style from a health-tap style to mitigation, but I think the changes overall are OK... I will miss my ~4k Inner Beast heals, but I'll survive.
That being said, there are a few issues with skills that went completely unaddressed with these changes. I am not going to make suggestions, simply point out what these issues are and leave it up to others to make suggestions.
1. Foresight. This ability is still useless. It gets macro'd into one of your main combo abilities and then you pretend it doesn't exist. Either that or you use it with another lack luster ability and pretend that two bad abilities equal one OK ability.
2. Bloodbath. This is again either macro'd into an ability and forgotten about, or only used when Vengeance is active. The healing does add up, but the time required for this to happen is far too long for this to be meaningful.
3. Stun. The reduction in the recast of this ability is off. Most things that need to be stunned are 15 or 30 seconds. The recast reduction to 20 does not in any way help with this. The 30 second abilities are stunnable now, and the 15s will still require someone to help you. You still need someone else to help you, when the stated goal was to improve this. Fail.
4. Silence. This is an issue that affects most of the game, and not just WARs. PLD, BRD, MNK and SCH are the only jobs with a silence available at all. The SCH silence is auto-cast by the support pet and is not really viable. The MNK silence requires the monk to be in a certain stance or it can't be used. Having your PLD silence presents its own problems; It has a long animation and it is another thing that your tank needs to worry about. More DPS classes need to have viable silences, but failing that, give one to the other tank. The current situation encourages dual bards. This should change.
5. TP regeneration. WAR is the largest TP hog in the game and it is also the only job that cannot regenerate its primary resource. PLD is similar, but they can stretch their TP out forever by simply using Flash or Shield Swipe, an option that isn't available for WAR.
6. No utility. This is a general issue for the WAR, albeit minor. No blind, no silence, no pacification, no cover, no rez, no utility at all really.
It's late and I'm sure I've forgotten something, but this will do to start.