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  1. #1
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Risae View Post
    Funfact: We will never have a seamless world again thanks to the PS3 LIMITATIONS.
    Fun fact: We never had a seamless world to begin with. Loading screens between regions is the exact opposite of seamless.
    (1)

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by KiriA500 View Post
    Fun fact: We never had a seamless world to begin with. Loading screens between regions is the exact opposite of seamless.
    This is true. That's why each large land area had a very narrow and long "tunnel" section connecting them. And why Gridania had the long covered entryway, why limsa had the long bridge, and why Ul'dah's main gates were closed forcing you to take a side alley outside.
    (1)

  3. #3
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    To me 1.0 only seemed bigger because the entire region was seamless. 2.0 is bigger IMO, just seems smaller because of the zone breaks.
    (13)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,011
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RowanLauron View Post
    To me 1.0 only seemed bigger because the entire region was seamless. 2.0 is bigger IMO, just seems smaller because of the zone breaks.
    Yes and no. Though copy-pasted for much of it, some zones obviously had far more square footage in 1.0.

    To me the only substantial losses were to Coerthas, Mor Dhona, and particular key sights/sites in each of the main three states (though just as many new places very much worth delighting over were added). It was an improvement on the whole, but that doesn't mean I'm going to happy with losing Turning Leaf, Nine Ivies, or Sorrel Haven to nothingness (in place of a fun little criss-crossing rope-bridge and rivers almost puzzle-like area), a small and generic area (in place of an area with beautiful verticality and the most unique forest design I'd seen in any MMO), and a dried up well (in place of a majestic river that spanned a good 10 minutes' walk downstream), respectively.
    (0)

  5. #5
    Player
    DakkonBriefs's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    51
    Character
    Dakkon Briefs
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I enjoyed weaving my way through the mazes, sometimes you would run into monsters that were above level 80, it was dangerous! There were trees that would aggro you if you tried to choco / run by, so we would have to walk to be safe. Coerthas landscape was beautiful, and the teleport crystals were a lot farther apart. You could run from thanalan into uldah without a loading screen. 1.0 had its flaws, but it felt like a true open world, with danger and mystery.
    (18)

    Dakkon - Shiva - FFXI
    Dakkon Briefs - Excalibur - FFXIV
    HoCD - Vindicated - Chocobo Knights

  6. #6
    Player
    Anayrie's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Anayrie Dellicieux
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Well I didn't play FFXIV 1.0 long at all, I just remember having no idea what to do so I took off on an adventure and ended up being killed by a pretty little sheep. Seamless worlds are nice and I do like having more sense of danger in world and travel taking some time and what not, the zone lines I don't mind, I started in EQ with zones but back then the zones where massive too.

    Still though, awesome thread concept and I hope to see more screen shots.
    (1)

  7. #7
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    623
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    Everyone see those 1.0 maps, if you notice an identical shape it's because the areas looked the exact same in those two different areas despite being on different parts of the map. Copy/pasted terrain galore. The Black Shroud is infinity times better than it was before. There is a slight downgrade on texture from 1.0 but the lighting improvements/map layouts/having actual things on the maps as opposed to vast swaths of flat terrain and the water are improved greatly in 2.0

    I'll have to dig thru by bajillion screenshots to see if I can find good comparison shots.
    (11)
    Just your friendly neighborhood elezen

  8. #8
    Player
    Tazytiggy's Avatar
    Join Date
    Jul 2012
    Posts
    58
    Character
    Wonkybits Bismarck
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    What the inn room used too look like.


    Thanalan once had 2 levels, all the cool looking monsters were underground.
    (2)

  9. #9
    Player
    Yowyow's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    106
    Character
    Yowyow Estac
    World
    Midgardsormr
    Main Class
    Paladin Lv 60
    eh... coerthas is now 1/5 the size it used to be, mor dhona is 1/2. hardly call it comparable size
    (4)

  10. #10
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,392
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    That's because it's clearly missing sections that made up the whole zone in 1.0 (that's why at the moment it's only called the 'Coerthas Central Highlands' - the rest of the map isn't available at this time), same with the southern section of Mor Dhona, and the West Shroud for the Black Shroud.

    The old zones were basically the same size, only they were seamlessly linked together and thus only seemed larger (and had large expanses of empty space with copy-pasted textures). 1.0's 'larger zones' was just an illusion.

    Still, I miss the old zones, even with their emptiness and copy-pasted textures repeated ad nausum. I guess it's a case of not realizing what you have til it's gone.
    (4)

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