So I've been leveling WAR over the past week or two because upon reading its abilities and seeing it's play style it is very similar to how Blood Death Knights in WoW worked (Yes I mentioned a class in WoW please just go with it).

Essentially the premise of the class is you get your ass beat but you have multiple moves to heal yourself up and a large HP pool to survive them. Now this is pretty much what Warrior was and it is very different then the play style of Paladin, WHICH IS A GOOD THING.

Now onto the point of said thread, upon reading the changes to Warrior MOST of them I thought were really well thought out and very much quality of life goodness that makes a lot of things useful and add a bit of variety to the class.

The issue I have is that by nerfing the hell out of Inner Beast you are taking away alot of the self heals and by adding in all the mitigation you are essentially changing the how the class tanks entirely which is where my issue is.

I like the buffs, I don't like how it seems like Warrior is just a 2handed paladin. So all in all I would ask to be more of the Self-Heal Big HP pool like it was before but that is just my opinion.

Side note: Yes I know it is unfair to judge changes before they actually happen but reading them and making a educated guess is not. Also I don't expect them to reverse any of the changes but a man can dream.