Yep they were much more... Alive, the new ones are all exactly the same. A ride with an old guy who won't stop talking to you with a minor skirmish and poof you're in town.



Yep they were much more... Alive, the new ones are all exactly the same. A ride with an old guy who won't stop talking to you with a minor skirmish and poof you're in town.





The problem is, the original 1.0 intros were designed in that way as part of a greater narrative arc that was never resolved (the irony is the player actually didn't realize at the start that everything they saw at that point was just a memory they were viewing through the Echo - all those scenes were from events that had happened over a decade earlier).
Because the new storyline has scrapped all that, hence the more mundane intro of the player having a dream of the Mothercrystal and an Ascian, and then being woken up on the ferry/chocobo carriage by the merchant who then waxes lyrical about the current state of Eorzea and adventuring in general.
Because ARR is designed with new players in mind, especially those who have never played a MMO or FF game before, Yoshi wanted to have the opening ease the player into the game and storyline rather than chuck a heap of enigmatic, obscure cutscenes at the player and overwhelm them. Horses for courses and all that. (And after all, the player does end up seeing some of the original openings later on in ARR whenthey first encounter the Archon for their starting city, they experience the same vision of the starshower from 1.0 where the player first receives the Echo, right down to the lines from Answers, although it's rendered with in game graphics rather than a pre rendered FMV scene like 1.0 had).
Last edited by Enkidoh; 11-21-2013 at 12:04 PM.



Yes but it butchers the game for those of us who came from 1.0, I mean it really butchers it. We played through all those enigmatic cutscenes and now it's like none of it ever happened and yet our characters still walk the world being called "warriors of light" yet the story is just flung into a now idiotic direction where the new players are given pretty much godlike status. Single handedly defeating primals (according to dialog), etc. They need to bring back some of the originality that the game had and at least explain what happened to all of our companions.
You can't tell me you don't wonder what happened to Fl'hammin and the Sons? Even I to this very moment remember the drunken patrons causing a ruckus and those two tiny Lalafell tossing them out and dragging them off kicking and screaming while Fl'hammin and the other members of the band/dancers watched on in amusement.
It's more just a case of the fact that the story and all the scenes are so mundane now, the intro is just the tip of the iceberg but at least if there was a decent intro it might make the game somewhat better. Personally I'm beginning to loathe A Realm Reborn altogether from the route they are taking with regards to the story, the lack of any real Final Fantasy style, and worst of all the focus on nothing but end-game.
Last edited by Kisagami; 11-21-2013 at 12:28 PM.
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