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  1. #28
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    I'm aware of the animation delay and the fact that it checks at the start of the animation for buff refreshing (obvious to any who has seen GLx3 fall off and then come back with x3) - but has it been conclusively tested that it calculates for damage/buffs at the start of the animation as well?

    I have not read anything - the easiest way to test this I think would be to pop B4B and use an ability and then try again as the buff is falling off.

    edit: Also can you link your math to why True Strike is still a DPS gain?

    Twin Snakes is 140 Potency. then multipled by 1.1 to simulate 10% damage
    True Strike is equivalent of 150 Potency. then multiplied by 1.025 to simulate the extra 5% crit.

    Given all other stats equal - I'm not sure which is the most accurate or accepted damage formula as of now but from my understanding the scaling works somewhat like this in regards to potency. (AP + Potency / 100) x WDMG and other modifiers. Since only the potency matters we only need to calculate the modifier for that specific part.

    [(AP + 140)/100] x 1.1 (6.644)
    [(AP + 150)/100] x 1.025 (6.2935)


    My current Attack Power is 464 unbuffed.
    I get a multiplier of 6.644 for Twin Snakes and 6.2935 for True Strike. This does not include the chance for an auto-attack which would greatly imbalance it towards the side for Twin Snakes.
    (0)
    Last edited by enil; 11-26-2013 at 11:45 AM.