My test has the melds, this account is linked on my main.
Test account has AF2 head and body, HQ gryph boots and legs, Darklight hands and waist; HQ Gryph. neck and wrist with Rosegold screw meld accessories with DL Striking and Hero Slaying rings. My theories that I apply here are my way of experimenting pre-PVP release with what the limitations and excesses are with the class/job itself.
Yes I completely understand that it looks wild and misguided but there's always a method to my madness. We'll call it someone finding common ground moving from westernized RPG's to a MMOJRPG. It's impossible to re-establish old work flows since I can't rely on elemental or other aligned damage sources as heavily as other games that I am used to so I'm trying to see what I can do with what I have. Either way I am having a blast playing this game and I have a few good people working with me during these tests for best results. I will agree wholeheartedly though, my job isn't crowd control or enmity pulling or kiting or healing. Every monk I've played is strictly support to the party and reliable damage output with devastating burst dps to compliment the sustained dps I'm built for.