Is monk really as bad as people say?
theoretically they should have the best single target sustained dps.
Is monk really as bad as people say?
theoretically they should have the best single target sustained dps.

 
			
			
				Monk is an amazingly fun class with it's own unique challenges. The problem I am experiencing is trying to fight the normal/established builds with two-star overmeld gear. So far it's pretty obvious what the community favors more. I'll just bide my time and run my little experiments, although I stand by what I say, I think I am on to something here.
"Don't ever ignore a good feeling, it might just save your life."

 
			
			
				What i honestly think it is(and this is just an observation i see when grouping with other monks) is that almost every single monk is either missing cross class skills, reducing their dps, or simply do NOT do position combat outside of bootshine crit from behind.
This is absolutely insane, the amount of monks that i see that don't stack their dots or refresh them and don't positional combat is far too high. The insane damage potential of twin snakes and snap punch from flank combined with bootshine and true strike from behind is just too much to keep passing up throughout an entire encounter. You should be constantly moving between positions PERIOD. I also see ALOT of monks don't use dragonkick from the flank to debuff the enemy and get the damage bonus. I mean, it's just ridiculous.
This is why so many people think monks are bad DD, it's because they have no idea the true potential of the class.

 
			
			
				I could say the same for a great deal of Dragoons that I've seen. Proper dps demands equal parts of positioning, stats, player skill and concentration/awareness. Even if you're going into a brand new fight the only thing that you've got to worry about is what your job is supposed to be anyways.
Also I'm getting a little frightened, I don't see many monks using Mantra. I mean, it's there to help the healer out and since it has a radius to it, a beat up tank would surely love the extra heal bonus. HOWEVER all of this is off topic.
"Don't ever ignore a good feeling, it might just save your life."
I use it as a raid cooldown when i know theres going to be heavy damage coming out and people are stacked for it. it's pretty useful.I could say the same for a great deal of Dragoons that I've seen. Proper dps demands equal parts of positioning, stats, player skill and concentration/awareness. Even if you're going into a brand new fight the only thing that you've got to worry about is what your job is supposed to be anyways.
Also I'm getting a little frightened, I don't see many monks using Mantra. I mean, it's there to help the healer out and since it has a radius to it, a beat up tank would surely love the extra heal bonus. HOWEVER all of this is off topic.

 
			
			
				He means the damage bonuses more so than the actual debuff, imo.
"Don't ever ignore a good feeling, it might just save your life."
Insane damage potential of true strike? You must be confused on that one.
This is absolutely insane, the amount of monks that i see that don't stack their dots or refresh them and don't positional combat is far too high. The insane damage potential of twin snakes and snap punch from flank combined with bootshine and true strike from behind is just too much to keep passing up throughout an entire encounter.

 
			
			
				Love how you ignore my statement of "insane damage potential" followed by me mentioning the combination of the entire monk skillset, and chose to mention one ability just to make yourself feel special or derail my comment. Incase you were confused, i was talking about the insane damage potential of the entire skill set of monks when used PROPERLY. Most monks do not use their skillset properly. Also, ignoring the 5% crit chance on true strike from behind is just being plain old lazy.
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			 Originally Posted by DrakonMacar
 Originally Posted by DrakonMacar
					

 
			 
			