That covers it pretty well.
In all honesty though, biggest thing you can do before the final phase is maximize your aggro. Start the fight with Fight or Flight, because WHM healing aggro is a serious issue at certain gear levels before you reach the final phase (when they've been able to drop aggro twice with Shroud). Once you get past the Heart phase, you're only real job is minimizing the damage you take from bombs and using cooldowns appropriately on mountain buster (which as noted previously, always follows landslide).
Bombs can be dodged either by dancing the bombs accordingly (Titan won't cleave until shortly after the bombs finish exploding, so you can always have him appropriately repositioned if you do this) or you can find the sweet spot to stand in between bombs to be just out of the blast range. The second method is what many tanks try to do that often gets them double bombed and killed. Typically, the ideal position is going to have you standing w/ half/most of your body hanging over the edge. If you're worried about this, pop rampart the first few times you try this, that way if you screw up and eat two bombs, you still have a chance at living and it'll last long enough to be up for the following cleave + mountain buster you want it for anyways.
Once you're set on aggro and positioning, the above picture is a pretty accurate depiction of what the fight feels like for a tank.
Final tips:
Having stoneskin cross-classed here helps. You have ample time in the last phase to use it on yourself or others to help the healers out. Might need to communicate with healers, I personally think it's better to have the PLD SS himself and let the WHM stick to heals since they're more mana efficient anyways.
The last phase involves 5 plumes. If enough players die, the tank will become a target for these. So be ready to dance if this happens.
Addonex


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