You spoke the words right out of my mouth hole.I think Yoshi is implying that Allagen gear is for the "skilled players" while AF2 is an alternative gear set for the "less skilled players" to be obtained at their leisure. Both sets require players to play through some kind of content to obtain in preparation for future content. The exclusive sets are being made as a status symbol maybe slightly more powerful than the best alternative to try to avoid gear exclusion.
He doesn't want crafted gear to be as powerful as the current high level gear otherwise players could simply buy it and have no incentive to do new content. Crafting is to be used as a filler for people to prepare for new content if they are behind, new, or had just had bad luck getting drops.

The main problem I have with myth stones is that they give you the highest ilvl like free candy. Best gear should be obtained from the hardest end-game content and now they're raising the cap, making it even worse. Too casual friendly.
Another Sephirah topic.
;v
It's called multi-tasking. I'm sorry you aren't effective enough at micro-managing your own time that you think it's impossible to spend 30 seconds writing a post every now and then, but I can. I'm actually at work RIGHT NOW. XD
Yup, it's my topic. Pointing out a discrepancy in the information being provided to us.
Edit: yay post limits
I agree with your views on why he's doing what he's doing Tahldon, but No child left behind was the dumbest thing ever, and it's dumb here to. I'm not looking for bragging rights, running coils is already enough to "brag" about to anyone not already running it.
The problem is, (most)people will always take the easy way. If you can be equally rewarded for putting in less effort, then why waste your time or efforts on the more difficult route? And running coils is not mutually exclusive from earning myth gear, if you're clearing coils, you're earning myth gear at the same time.
You should be rewarded for your efforts, not your lack of them.
Last edited by Sephirah; 11-21-2013 at 07:27 AM.
http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video
Didn't mean anything by it, you're just one of those posters, you know? lol
You make some valid points though. Personally, I have mixed feelings about it all. Seems to be playing it rather safe.
I guess it really is wrong of them to think people want to do something challenging for the sake of it challenging. There must always be a better reward for it (different is not enough). Gamers are in such a sad state. For the "fun" of something in a video game isn't enough, it must also provide actual reward that meets a random individuals satisfaction... haaa... I feel like I'm violating something serious for doing something because I want to, not because I feel I need to.The problem is, (most)people will always take the easy way. If you can be equally rewarded for putting in less effort, then why waste your time or efforts on the more difficult route? And running coils is not mutually exclusive from earning myth gear, if you're clearing coils, you're earning myth gear at the same time.
You should be rewarded for your efforts, not your lack of them.
And wanting the best gear ingame, without actually putting in any real effort (Because time spent was irrelevant right?) and not even needing it one bit because you don't do the instance where it might actually matter is not a sad state? Come on please.I guess it really is wrong of them to think people want to do something challenging for the sake of it challenging. There must always be a better reward for it (different is not enough). Gamers are in such a sad state. For the "fun" of something in a video game isn't enough, it must also provide actual reward that meets a random individuals satisfaction... haaa... I feel like I'm violating something serious for doing something because I want to, not because I feel I need to.
Is it really such a strange concept that the biggest challenge should net the biggest rewards?



You're argument falls flat. I love challenging content, and i'll put all my effort into beating it. The problem arises once it's beaten. I'm not going to do it a second time for the sake of doing it again.I guess it really is wrong of them to think people want to do something challenging for the sake of it challenging. There must always be a better reward for it (different is not enough). Gamers are in such a sad state. For the "fun" of something in a video game isn't enough, it must also provide actual reward that meets a random individuals satisfaction... haaa... I feel like I'm violating something serious for doing something because I want to, not because I feel I need to.
Using myth and crafting is not the same. Myth is bound to a character. They have to go out and earn it themselves. Crafted items can be sold, and therefore people with cash can literally just buy gear straight up from crafters. That is not good.



Community Reps actually said that the brackets in the title doesn't get any more attention than a normal thread, recently.
Eh, I feel like the vision Yoshi-P has for the game is fine. I mean, I more or less want to break down what the "incentive" would be between the two types of players? The biggest thing I tend to feel from the OP is that there should be a drastic difference between the hardcore and the casual player in terms of gear or something. Is that the incentive?
I mean, I'm all for having something to show for the work in certain regards, but I also understand where Yoshi-P is coming from when he says he doesn't want that huge player gap. It seems, to me, as though he wants to bring the FFXIV community of players up together as a whole as opposed to having a huge rift between the two types of players. It's his own sort of "No players left behind" sort of deal, I'd wager.
Personally, I don't really mind any of it. I've played games before where I have tried to stand out and stand apart from lower level players, but I kind of fell out of that because I felt like it was like me holding my prize over the new guy's head like "Heh, look at this. Bet you wish you had it huh? Too bad you're not as hardcore as I am. Get yo' head right, son! You'll get there one day!" But that's all it is... bragging rights, or so I feel in any case. I tend to think that Yoshi-P is overlooking peoples' urges for that and trying to make a way for both types of player to earn their "power/gear" in a way that works best for them so that they can still play together and experience the game in a little sort of community.
I dunno, though, maybe I'm just odd. I kinda feel like people want to loom things over other people's heads just to say "I have this and you don't. Suck it." or "If you played harder, you'd have all this." Kind of feels like something a big brother would do to a younger one.
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