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  1. #1
    Player
    TychoCelchu's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    110
    Character
    Cyrus Skywalker
    World
    Sargatanas
    Main Class
    Marauder Lv 60

    [Suggestion] Fix ilvl calculation!

    As it is right now, ilvl for your character is based exclusively on your weapon, which is misleading. In order to implement ilvl requirements for dungeons, they way ilvl is calculated needs to take into account all the gear equipped by the character. For instance, people who paid for relics will have ilvl 80 for the character because of their weapon even if they never upgraded their accessories or left side past AF1 gear. Make this happen!
    (3)
    If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die... I must simply laugh

  2. 11-21-2013 07:47 AM

  3. #3
    Player
    Ishmachiah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Ishmachiah G'tenpe
    World
    Balmung
    Main Class
    Warrior Lv 60
    That drives me up the wall. I have seen people as I was levelling have gear equipped ten often twenty levels below what their current level called for. These were not the FATE farmers either, I am talking about the players either about to hit level cap while inside of dungeons or were already at level cap wearing their AF1.

    The half **** attempts at gearing up needs to stop. /rantoff
    (0)

  4. #4
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    A simple fix would be to change to code to look at your average ilvl. OR another alternative would be to have value be a sum of all your gear pieces combined
    (0)

  5. #5
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    It could be weighted average of ilvls.
    Weight of each non-weapon item is the tomestone price of item in same slot.
    Weight of weapon probably around price of armor + price of helmet.

    Or a weighted sum of weapon damage, primary stat, vitality and auxiliary stats.
    (0)